# How to add mods to cdda?

**URL:** <https://discourse.cataclysmdda.org/t/how-to-add-mods-to-cdda/24475>\
**Category:** The Toolbox\
**Tags:** mod\
**Created:** [August 17, 2020, 4:27pm UTC](https://discourse.cataclysmdda.org/t/how-to-add-mods-to-cdda/24475 "2020-08-17T16:27:46Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![RoyalSheep](https://avatars.discourse-cdn.com/v4/letter/r/a87d85/32.png) [@RoyalSheep](https://discourse.cataclysmdda.org/u/RoyalSheep)\
**Post date:** [August 17, 2020, 4:27pm UTC](https://discourse.cataclysmdda.org/t/how-to-add-mods-to-cdda/24475/1 "2020-08-17T16:27:46Z")

</div>

How do I add Mods from Github to the cdda repository?

---

<div class="post-metadata">

**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [August 17, 2020, 4:44pm UTC](https://discourse.cataclysmdda.org/t/how-to-add-mods-to-cdda/24475/2 "2020-08-17T16:44:00Z")

</div>

As in you want the mod to be part of the default mods packaged with the regular releases?

If so, you’d have to get the mod reviewed and accepted as a core mod, which comes with its own obligations. Not just any mod becomes a core mod, there’s obligations around supporting it, updating it, etc.

If you just mean install a mod to the local version of CDDA you have, then download the mod folder from that github, and there’s a “mods” folder inside the data folder. Drop it in there and you can start a new world with it.

---

<div class="post-metadata">

**Author:** ![RoyalSheep](https://avatars.discourse-cdn.com/v4/letter/r/a87d85/32.png) [@RoyalSheep](https://discourse.cataclysmdda.org/u/RoyalSheep)\
**Post date:** [August 17, 2020, 4:53pm UTC](https://discourse.cataclysmdda.org/t/how-to-add-mods-to-cdda/24475/3 "2020-08-17T16:53:02Z")

</div>

Ok, thank you, it was in referance to the Arcana and magic items mod.
