# How to achieve three-dimensional wall

**URL:** <https://discourse.cataclysmdda.org/t/how-to-achieve-three-dimensional-wall/7098>\
**Category:** The Lab\
**Created:** [August 15, 2014, 12:27pm UTC](https://discourse.cataclysmdda.org/t/how-to-achieve-three-dimensional-wall/7098 "2014-08-15T12:27:50Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![djyhcw110](https://avatars.discourse-cdn.com/v4/letter/d/c4cdca/32.png) [@djyhcw110](https://discourse.cataclysmdda.org/u/djyhcw110)\
**Post date:** [August 15, 2014, 12:27pm UTC](https://discourse.cataclysmdda.org/t/how-to-achieve-three-dimensional-wall/7098/1 "2014-08-15T12:27:50Z")

</div>

This is the Chinese  
本来想简单的把各种墙处理成立体的，可是发现没法做；  
图形设置里的选项不够，  
比如上转角和下转角需要两个不一样的图形，  
T型墙和倒T型墙也是需要两个不一样的图形，  
还有需要左T型墙和右T型墙等等；  
并不能在设置里简单的勾选旋转就能搞定的，哎，有没有解决办法？

Translation from google.  
Originally intended simply to deal with the establishment of a variety of body wall, but found I could do;  
Graphics settings in the options is not enough,  
For example, on the corner and the next corner requires two different graphics,  
Inverted T-walls and T-walls also need two different graphics,  
There needs left and right T-wall T-wall, etc.;  
And can not be set in a simple rotation able to get the check, hey, is there a solution?

---

<div class="post-metadata">

**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [August 16, 2014, 2:05am UTC](https://discourse.cataclysmdda.org/t/how-to-achieve-three-dimensional-wall/7098/2 "2014-08-16T02:05:50Z")

</div>

You want to be able to see multiple wall tiles on a single square?  
Let’s put it simple, in an overhead roguelike perspective/view, how would you know how high is the flag pole, for instance?

---

<div class="post-metadata">

**Author:** ![Vanigo](https://avatars.discourse-cdn.com/v4/letter/v/45deac/32.png) [@Vanigo](https://discourse.cataclysmdda.org/u/Vanigo)\
**Post date:** [August 16, 2014, 8:21pm UTC](https://discourse.cataclysmdda.org/t/how-to-achieve-three-dimensional-wall/7098/3 "2014-08-16T20:21:03Z")

</div>

I think he’s talking about the different graphical tiles that walls use based on surrounding walls - the ├, ┌, ┼, etc. More specifically, I think he wants to make one T-wall image and automatically rotate it when making a tileset, instead of making four different ones.

I think this is a problem better addressed with the graphics tool than the game proper, though. Some tilesets don’t want the wall graphics to be simple rotations of each other.

Edit: Or maybe it’s the other way around, and the code is automatically rotating one image but he wants it not to? I’ve never tried making tiles, myself.
