# How long it gonna take till 0.D release?

**URL:** https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514
**Category:** The Drawing Board
**Created:** [September 12, 2015, 5:04am UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514 "2015-09-12T05:04:05Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![vipches](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vipches/32/1856_2.png) [@vipches](https://discourse.cataclysmdda.org/u/vipches)
#### Post date: [September 12, 2015, 5:04am UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/1 "2015-09-12T05:04:05Z")

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Did anyone think this verison has been take longer than others?

I wonder how many stuff it still need to dev, but I guess it definitely take longer that than 0.C, do they?

so, how long it gonna take? do we actually have a release date?

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [September 12, 2015, 6:43am UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/2 "2015-09-12T06:43:51Z")

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I don’t think we do have a date for it.

I’d like to get working z-levels (probably without mapgen) in before feature freeze, that would be a nice milestone for 0.D.

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### Author: ![vipches](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vipches/32/1856_2.png) [@vipches](https://discourse.cataclysmdda.org/u/vipches)
#### Post date: [September 12, 2015, 7:34am UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/3 "2015-09-12T07:34:09Z")

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> [@Coolthulhu](#):
>
> I’d like to get working z-levels (probably without mapgen) in before feature freeze, that would be a nice milestone for 0.D.

I hope that z-levels can make my tanks or something crush the zombie or something one day… I love to see such bloody sence…

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [September 12, 2015, 9:49am UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/4 "2015-09-12T09:49:50Z")

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> [@vipches](#):
>
> I hope that z-levels can make my tanks or something crush the zombie or something one day…

Nope. Unless you drop them from above.

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### Author: ![jcd](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jcd/32/338_2.png) [@jcd](https://discourse.cataclysmdda.org/u/jcd)
#### Post date: [September 14, 2015, 6:46am UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/5 "2015-09-14T06:46:24Z")

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> [@Coolthulhu](#):
>
> [quote=“vipches, post:3, topic:10514”]I hope that z-levels can make my tanks or something crush the zombie or something one day…

Nope. Unless you drop them from above.[/quote]

Hmmm, but they might in a way of speaking. We could change crash mechanics after z-levels are added.  
Things to expect: A tank climbing above a wreckage and crunching it down, a car crashing at high speed at another car launching itself 1-2 zlevels higher, doing some flips, then crashing down hard.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [September 14, 2015, 1:37pm UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/6 "2015-09-14T13:37:28Z")

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[quote=“jcd, post:5, topic:10514”]Hmmm, but they might in a way of speaking. We could change crash mechanics after z-levels are added.  
Things to expect: A tank climbing above a wreckage and crunching it down, a car crashing at high speed at another car launching itself 1-2 zlevels higher, doing some flips, then crashing down hard.[/quote]

3D vehicle rotations? That would probably require 3D vehicles first.

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### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [September 15, 2015, 4:52pm UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/7 "2015-09-15T16:52:09Z")

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[quote=“jcd, post:5, topic:10514”]Hmmm, but they might in a way of speaking. We could change crash mechanics after z-levels are added.  
Things to expect: A tank climbing above a wreckage and crunching it down, a car crashing at high speed at another car launching itself 1-2 zlevels higher, doing some flips, then crashing down hard.[/quote]

> [@Coolthulhu](#):
>
> 3D vehicle rotations? That would probably require 3D vehicles first.

Cataclysm: Dark Days Ahead 0.3D then. 🙂

Just hack the Duke3D engine and there you go. 😛

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [September 15, 2015, 6:08pm UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514/8 "2015-09-15T18:08:20Z")

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The actual answer to this is when I (or someone else, it’s possible) get around to it. It’s a rather large amount of work.
