# How does aggression work?

**URL:** <https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608>\
**Category:** The Toolbox\
**Created:** [April 9, 2019, 6:53pm UTC](https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608 "2019-04-09T18:53:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Heartwawy](https://avatars.discourse-cdn.com/v4/letter/h/ce73a5/32.png) [@Heartwawy](https://discourse.cataclysmdda.org/u/Heartwawy)\
**Post date:** [April 9, 2019, 6:53pm UTC](https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608/1 "2019-04-09T18:53:01Z")

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Specifically, what values make a creature flee when injured and become neutral after some time has passed?

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [April 9, 2019, 10:46pm UTC](https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608/2 "2019-04-09T22:46:42Z")

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Most creatures with `"fear_trigger": ["HURT"]` flee when their health drops down by half and below.  
To make a monster neutral is to trigger its placate condition. For example: A angry(`hostile`) `wolf` is nearby a `chunk of meat`, so its aggression goes down slowly until it becomes neutral(`tracking`) 👍

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**Author:** ![vogt156](https://avatars.discourse-cdn.com/v4/letter/v/ce73a5/32.png) [@vogt156](https://discourse.cataclysmdda.org/u/vogt156)\
**Post date:** [April 9, 2019, 11:35pm UTC](https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608/3 "2019-04-09T23:35:26Z")

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I never new that was in the game for wolves. I just watch them and the moment they go red-alert I explode them with an arrow.

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**Author:** ![Heartwawy](https://avatars.discourse-cdn.com/v4/letter/h/ce73a5/32.png) [@Heartwawy](https://discourse.cataclysmdda.org/u/Heartwawy)\
**Post date:** [April 10, 2019, 1:14am UTC](https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608/4 "2019-04-10T01:14:19Z")

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How do I make monsters become neutral on their own? I’m talking like ants and more ants being forever pissed off because a dog bit off more than it could ever chew.

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [April 10, 2019, 1:53am UTC](https://discourse.cataclysmdda.org/t/how-does-aggression-work/19608/5 "2019-04-10T01:53:27Z")

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> **Giant Ant**
>
> ```
> [
> {
> "id": "mon_ant",
> "type": "MONSTER",
> "name": "giant ant",
> "description": "An enormous red ant covered in chitinous plates. It possesses a pair of wriggling antennae and vicious-looking mandibles.",
> "default_faction": "ant",
> "bodytype": "insect",
> "species": ["INSECT"],
> "volume": "62500 ml",
> "weight": 81500,
> "hp": 40,
> "speed": 100,
> "material": ["iflesh"],
> "symbol": "a",
> "color": "brown",
> "morale": 60,
> "melee_skill": 5,
> "melee_dice": 1,
> "melee_dice_sides": 6,
> "melee_cut": 6,
> "dodge": 1,
> "armor_bash": 5,
> "armor_cut": 10,
> "vision_day": 5,
> "vision_night": 5,
> "harvest": "arachnid",
> "upgrades": { "age_grow": 14, "into": "mon_ant_soldier" },
> "anger_triggers": ["FRIEND_ATTACKED", "FRIEND_DIED", "HURT", "PLAYER_WEAK"],
> "death_function": ["NORMAL"],
> "special_attacks": [["EAT_FOOD", 30] ],
> "flags": ["SEES", "HEARS", "SMELLS", "CLIMBS"]
> }
> ]
> 
> ```

There’s no way you can appease an ant. They’re like machines for war and you can’t stop them from charging to their death ☹

> [@Heartwawy](#):
>
> monsters become neutral on their own?

Few monsters (mostly carnivorous mammals) do become neutral at the wilderness. If a wolf kills a deer, the dead body placates them. Err, it rarely happens 😛
