# How do you switch Tilesets? SOLVED

**URL:** <https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055>\
**Category:** The Garage\
**Created:** [September 16, 2013, 2:40am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055 "2013-09-16T02:40:56Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Jericoshost](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Post date:** [September 16, 2013, 2:40am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/1 "2013-09-16T02:40:56Z")

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I have tried deleting the current set but then it just doesnt play, I tried replacing the files in the folder with the other tilesets files, but neither work.

So how do you change the active set?

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 16, 2013, 3:18am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/2 "2013-09-16T03:18:10Z")

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you have to edit the gfx.txt file IIRC.

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**Author:** ![Jericoshost](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Post date:** [September 16, 2013, 3:21am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/3 "2013-09-16T03:21:25Z")

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EDIT: What am I supposed to change in the Gfx.txt?  
(Noob question, unrelated: Whats IIRC mean?)

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**Author:** ![Jericoshost](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Post date:** [September 16, 2013, 3:34am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/4 "2013-09-16T03:34:02Z")

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I still need help with this issue, I still cant change tilesets to the Hodor one.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [September 16, 2013, 5:22am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/5 "2013-09-16T05:22:24Z")

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[quote=“Jericoshost, post:3, topic:3055”]EDIT: What am I supposed to change in the Gfx.txt?  
(Noob question, unrelated: Whats IIRC mean?)[/quote]

Answering to unrelated: It means “if i remember correctly”.

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**Author:** ![GalenEvil](https://avatars.discourse-cdn.com/v4/letter/g/f04885/32.png) [@GalenEvil](https://discourse.cataclysmdda.org/u/GalenEvil)\
**Post date:** [September 16, 2013, 5:54am UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/6 "2013-09-16T05:54:16Z")

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Okay, in data/gfx.txt you’ll need to add # in the Deon’s tileset section at lines starting with “JSON: gfx/” and "TILESET: gfx/"  
After you do that, remove the # from the lines under Hoder’s tileset section that correspond to the lines you added # to in Deon’s. I’m working on making this easier, and will be much easier to switch once the Mod Manager is fully up and running. Sorry that it isn’t really explained anywhere \>.\<

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<div class="post-metadata">

**Author:** ![Jericoshost](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Post date:** [September 16, 2013, 1:51pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/7 "2013-09-16T13:51:11Z")

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Thank you! Its working perfectly now!

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [September 16, 2013, 1:54pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/8 "2013-09-16T13:54:24Z")

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[quote=“GalenEvil, post:6, topic:3055”]Okay, in data/gfx.txt you’ll need to add # in the Deon’s tileset section at lines starting with “JSON: gfx/” and "TILESET: gfx/"  
After you do that, remove the # from the lines under Hoder’s tileset section that correspond to the lines you added # to in Deon’s. I’m working on making this easier, and will be much easier to switch once the Mod Manager is fully up and running. Sorry that it isn’t really explained anywhere \>.\<[/quote]

That’s great news and thanks for the tip!

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**Author:** ![Rob\_Tien](https://avatars.discourse-cdn.com/v4/letter/r/ecc23a/32.png) [@Rob\_Tien](https://discourse.cataclysmdda.org/u/Rob_Tien)\
**Post date:** [September 21, 2013, 1:44pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-switch-tilesets-solved/3055/9 "2013-09-21T13:44:20Z")

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I’ll make it even simpler for those who want to change tilesets easily but don’t know how to change the # themselves.

[NOTE: _Always_ make a backup file first!!]:

\*\*\*For Hoder’s tileset, delete everything in the data/gfx.txt file and cut & paste this instead:

#Until multiple tilesets are implemented, there should only ever be these two entries  
#in this file.

#Paths to Deon’s tileset: gfx/DeonTileset/tile\_config.json & /deontiles.png  
#Paths to Hoder’s tileset: gfx/HoderTileset/tile\_config.json & /hodertiles.png

#DEON’s TILESET  
#JSON Path - Default of gfx/tile\_config.json  
#JSON: gfx/DeonTileset/tile\_config.json  
#Tileset Path - Default of gfx/tinytile.png  
#TILESET: gfx/DeonTileset/deontiles.png

#HODER’S TILESET – Commented out  
#JSON Path - Default of gfx/tile\_config.json  
JSON: gfx/HoderTileset/tile\_config.json  
#Tileset Path - Default of gfx/tinytile.png  
TILESET: gfx/HoderTileset/hodertiles.png
