Granade, not grenade.
Anyway, on the topic of OP-ing up characters:
I play with 12 start points, but I also take 12 disadvantage points and 12 advantage points. I generally take several crap traits, because, come on, everyone has a few disadvantages about themselves. I tend to take 10/10/10/10, perhaps bumping one up, and Forgetful, as I play with skill rust off. (Seriously, since when has not soldering transistors to random pieces of metal every day caused you to forget how?) Then, I take a few good traits pertaining to the profession-- bionic thief starts with Ninjutsu, Inconspicuous, and Light Step, Survivalists start with things like Outdoorsman, Eagle Eyes, or game-tracking help like Animal Empathy and Light Step, and Students or Hackers or the like get lower strength and higher Int, along with a few “nerdy” traits like glasses traits or Fast Reader.
Also, I noticed that if you take Eagle Eyed and then take Near-Sighted, you can keep Eagle.[/quote]
Eagle Eyed (now Scout) technically covers one’s aptitude for mapping rather than straight vision, and I think MYOPIC nerfs mapping anyway. If not, yeah, I can accept making them mutually exclusive.[/quote]
No, you see, if you take Near-Sighted, it grays out Eagle Eyed.