Not only do I not say this. I have no idea why you could misconstrue what my contention is.
Placing turrets in place to guard stuff = logical.
Placing turrets in a hallway bottleneck guarding a high loot area = logical.
Placing roadblocks = logical.
Placing a turret behind a fence in a far corner of the lab complex, guarding nothing and behind a fence you cannot enter short of bashing down the fence or climbing over it. Turret guards literally nothing and shoots you dead 1 tile coming round the corner = wtf??? This is flatly bad design.
Plus random small rooms behind glass doing this same thing is not guarding either. Nobody no matter how paranoid would do this. The turret is a Murder Mcguffin. Which is also unrealistic.
Make manhacks float all throughout the halls = logical.
Make robots running around the halls besides trapped in rooms = logical.
1 computer guarded by a turret is kinda ok…why we would need more than one in the entire lab…makes even less sense than having only 1 that does the same thing.Those turret rooms are far too redundant to make sense and serve out a purpose to some degree for up world map locales in a mission imposible esque sort of room. But…labs could be be better with only 1 of those rooms. Unless the computers in those rooms could perform more than one function at random of course.