# How do you climb by bracing on furniture or walls?

**URL:** <https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169>\
**Category:** The Bunker\
**Created:** [December 20, 2016, 4:00am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169 "2016-12-20T04:00:01Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![NFossil](https://avatars.discourse-cdn.com/v4/letter/n/6bbea6/32.png) [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Post date:** [December 20, 2016, 4:00am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169/1 "2016-12-20T04:00:01Z")

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I ran across a lab that has the entrance stair directly leading to the finale at -1 with a sheer drop. I saved and decided to just savescum to see what happens. After wiping out the room, I tried getting back up from the hole in the ceiling and saw the message that you can climb by bracing on walls or furniture. So I pulled chairs and counters and dressers from elsewhere the lab, and also constructed a wooden wall next to the drop. But the game only ever gave me the “you can climb on furniture etc” message, despite surrounding the hole with 2 dressers, 1 chair, 1 wall and having a counter directly below. What exactly do I need to do in order to climb? I’ve searched a bit around the forum and the only instruction I got was to have experimental z-levels on, which I did.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 21, 2016, 5:19am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169/2 "2016-12-21T05:19:03Z")

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You need more. You get bonuses for all adjacent unpassable terrain and furniture tiles and need 5 of them in total.

That “furniture” may be misleading - it needs to be unpassable to count.

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**Author:** ![NFossil](https://avatars.discourse-cdn.com/v4/letter/n/6bbea6/32.png) [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Post date:** [December 23, 2016, 4:15am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169/3 "2016-12-23T04:15:57Z")

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It worked. Thank you very much!

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [December 23, 2016, 4:36am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169/4 "2016-12-23T04:36:11Z")

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What about saying “tall furniture” instead of just “furniture”? Do you think that would solve the problem?

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**Author:** ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Post date:** [December 23, 2016, 4:54am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169/5 "2016-12-23T04:54:00Z")

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I wouldn’t necessarily call all the impassable furniture to be ‘tall’ though. Tall is, for me, shelves, wardrobes and therelike. Stuff like Crates are impassable too though, and they aren’t taller than a table for example. Also, I can’t see why you couldn’t use a table, a chair and a few crates for example in order to get a few meters of height. We’re talking about a bit more than 2 meters here, that isn’t much. Stand on a table and you should be able to touch the ceiling, put a stair on the table and by all means, you should be able to get up if you’re somewhat trained.

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**Author:** ![NFossil](https://avatars.discourse-cdn.com/v4/letter/n/6bbea6/32.png) [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Post date:** [December 23, 2016, 6:07am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169/6 "2016-12-23T06:07:44Z")

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From my own experience I would prefer at least a “you need more” message, instead of having the same message whether you have 2, 3 or 4 adjacent furniture tiles.
