# How do you add a tileset to mod items?

**URL:** <https://discourse.cataclysmdda.org/t/how-do-you-add-a-tileset-to-mod-items/15875>\
**Category:** The Toolbox\
**Created:** [July 13, 2018, 4:42am UTC](https://discourse.cataclysmdda.org/t/how-do-you-add-a-tileset-to-mod-items/15875 "2018-07-13T04:42:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [July 13, 2018, 4:42am UTC](https://discourse.cataclysmdda.org/t/how-do-you-add-a-tileset-to-mod-items/15875/1 "2018-07-13T04:42:07Z")

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I assume it would be possible to do this somehow. What I want is two things:

1. That some stuff will be able to be linked to existing textures from existing tilesets (I can have the tickle monster look like a zombie from retrodays for example).

2. That I can make my own textures for stuff

–Neither of which I know how I’d do. Presumably, I could use something like photoshop to assist with creating the textures, but other than that I have no clue.

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**Author:** ![DaWhatTheFox](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dawhatthefox/32/1307_2.png) [@DaWhatTheFox](https://discourse.cataclysmdda.org/u/DaWhatTheFox)\
**Post date:** [July 13, 2018, 6:24am UTC](https://discourse.cataclysmdda.org/t/how-do-you-add-a-tileset-to-mod-items/15875/2 "2018-07-13T06:24:08Z")

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Check for the ID/s of the item/s and/or monster/s inside the mod’s directory, looking inside the.json files, and then you add the ID/s inside the tile\_config.json for the tileset.

Also for actually creating the tiles, I myself use [Paint.net](http://Paint.net) and a layered image, with a checkered guide on the background so I know the limits for each tile slot. After I am done making changes I remove the guide on the background and save only the images for the tiles, that’s what I meant to say.
