Hmm. That could also work.
I’ll also need to see if fungal terrain can be tweaked to not give off spores…
EDIT: Screw it, this is easier.
The Codening:
[
{
“type”: “MOD_INFO”,
“mod-type”: “SUPPLEMENTAL”,
“ident”: “No_Fungi”,
“name”: “No Fungal Monsters”,
“author”: “Chaosvolt”,
“description”: “Removes fungal monsters from the game.”,
“path”: “modinfo.json”
},{
“type”: “MONSTER_BLACKLIST”,
“categories”: [
“GROUP_FUNGI”,
“GROUP_FUNGI_TOWER”,
“GROUP_FUNGI_FLOWERS”
]
},{
“type”: “MONSTER_BLACKLIST”,
“monsters”: [
“mon_spore”,
“mon_fungaloid”,
“mon_fungaloid_young”,
“mon_zombie_fungus”,
“mon_boomer_fungus”,
“mon_fungal_wall”,
“mon_fungaloid_queen”,
“mon_fungal_tendril”,
“mon_fungal_hedgerow”,
“mon_fungaloid_tower”,
“mon_fungal_blossom”,
“mon_fungaloid_seeder”
]
}
]
EDIT 2: Also done a PR for it ( https://github.com/CleverRaven/Cataclysm-DDA/pull/12798 ) but I can’t figure out how to remove the now-empty patches of fungal terrain.