[quote=“KA101, post:68, topic:7534”]Ambassador would work through a combination of speech/barter, growing marloss fruit on xyr person and distributing it, and possibly more direct methods.
Gardener would be able to manually deploy fungal units such as tendrils, blossoms, etc, and have recipes to seed towers/giant blossoms/spires. Build properly to please the Mycus (and thereby yourself–I need to work up a morale mechanic for that) and eventually get portals open to bring more of it through. And develop larger blossom spires capable of seeding the region (localized weather: spore rain, once we get localized weather) and eventually insert into the upper atmosphere and jet-stream the haze worldwide.
I added a localized marlossify to the apples in latest because folks kept treating 'em like funberries. I’m thinking I’ll make mutating Mycus stuff a rare chance when sleeping or something along that line, and remove the mutation & marlossify effects altogether.[/quote]
Ah I see that sounds pretty cool actually , though normally I don’t care for NPC interactions in Cata this would definitely get my atten-
Oh yes indeed. This is all I ever wanted, being able to build new towers/spires/blooms etc is more than enough to handle the drawbacks. Just knowing that this is where you plan to take it is immensely reassuring, I can’t wait. Guess I should grab the latest update to get that new marlossify effect too. Also i like the idea of changing the mutation mechanic, it does get a bit screwy when mycus fruit is your only food source but it also gives you mutations constantly because of the sidegrades of bloom and sporogenesis.