[quote=“Crashdandicoot, post:67, topic:7534”]
I understand the nature of the speed penalty sure and that’s fair but it just felt like the corresponding defence bonus was pretty minimal is all. As for the idea of making an ambassador type mutation that’s pretty cool actually, especially if you can eventually convince NPCs to accept the mycus and join up with you.
Also i’m not sure what you mean by Mycus Gardener, what would such a mutation involve? Or was this a recently added one and should i get the latest build or something?
That’s only for the initial mycus fruit actually, all subsequent fruits just give you nutrition, mutations etc. You have to make your own fruits by converting forests and stuff.[/quote]
Ambassador would work through a combination of speech/barter, growing marloss fruit on xyr person and distributing it, and possibly more direct methods.
Gardener would be able to manually deploy fungal units such as tendrils, blossoms, etc, and have recipes to seed towers/giant blossoms/spires. Build properly to please the Mycus (and thereby yourself–I need to work up a morale mechanic for that) and eventually get portals open to bring more of it through. And develop larger blossom spires capable of seeding the region (localized weather: spore rain, once we get localized weather) and eventually insert into the upper atmosphere and jet-stream the haze worldwide.
I added a localized marlossify to the apples in latest because folks kept treating 'em like funberries. I’m thinking I’ll make mutating Mycus stuff a rare chance when sleeping or something along that line, and remove the mutation & marlossify effects altogether.