# How do I get an experimental build to play despite errors?

**URL:** <https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716>\
**Category:** The Garage\
**Created:** [October 13, 2016, 12:29am UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716 "2016-10-13T00:29:57Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 13, 2016, 12:29am UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/1 "2016-10-13T00:29:57Z")

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In the stable build, even when I get error reports I can still start a new world with a new character. With the experimental builds, if I get so much as one error when loading a newly created world, the whole thing goes back to the main menu. Is there a way to start a game even with errors?

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 13, 2016, 1:01am UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/2 "2016-10-13T01:01:13Z")

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Not all errors boot you. Some are acceptable.

It helps ensure no suddenly time paradox.

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**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 13, 2016, 11:58am UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/3 "2016-10-13T11:58:49Z")

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Okay then…

…how do I get it to play even with these errors?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [October 13, 2016, 12:19pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/4 "2016-10-13T12:19:39Z")

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Currently there is no way to keep loading with the errors since errors during loading generally break the loading process and skip the rest of the file.

What kinds of errors are you getting? Are they caused by the game or moding?

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**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 13, 2016, 12:41pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/5 "2016-10-13T12:41:26Z")

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Modding, and where in the code causes the loading to break?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [October 13, 2016, 1:02pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/6 "2016-10-13T13:02:09Z")

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Was changed in:

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/18137>

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**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 13, 2016, 1:40pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/7 "2016-10-13T13:40:09Z")

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Trying to get the following mods to work with the latest experimentals:

[ul][li]Craftable Gun Pack[/li]  
[li]DeadLeaves’ Fictional Guns[/li]  
[li]Icecoon’s Weapons Pack[/li]  
[li]Medieval and Historic Content[/li]  
[li]Modern Weapon Pack[/li]  
[li]More Craftables[/li]  
[li]More Makeshift Stuff[/li]  
[li]More Survival Tools[/li]  
[li]Mythological Replicas[/li]  
[li]seuzpack[/li]  
[li]DinoMod[/li]  
[li]PKs Rebalancing[/li]  
[li]PRM++ Patch[/li]  
[li]Crazy Cataclysm[/li]  
[li]Mining Mod[/li]  
[li]Animatronic Monsters[/li]  
[li]Build Pavement[/li]  
[li]More Locations[/li]  
[li]Boats[/li]  
[li]Folding Parts pack[/li]  
[li]Vehicle Additions Pack[/li]  
[li]Tanks and Other Vehicles[/li]  
[li]Arcana and Magic Items[/li]  
[li]Necromancy[/li]  
[li]Artyoms’ Gun Emporium[/li]  
[li]Cataclysm++[/li]  
[li]Duros’s Doings[/li]  
[li]Mutation stuff[/li]  
[li]NBC Items Pack[/li]  
[li]Nimian Manufacture Guns[/li]  
[li]EXTENDED\_BUILDINGS (ZSFixed version)[/li]  
[li]No Gas Masks[/li]  
[li]Parks and Rec Building Pack (ZSFixed version)[/li]  
[li]Wehrmacht Pride[/li]  
[li]Wertys CDDA Mod[/li]  
[li]C:DDA Extra Professions & Gears[/li]  
[li]Classic Roguelike Classes[/li]  
[li]Combined Monster Groups[/li]  
[li]More Classes and Scenarios[/li]  
[li]Overmap Rebalancing[/li][/ul]

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 13, 2016, 4:16pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/8 "2016-10-13T16:16:22Z")

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0.0

That is a lot of content.

Well, some of that is released via the forums and not as a mainline mod, so support may be hard to come by. Id first try ordering those in order of least -\> most important to you. Then go and uncheck all mods for a new world. Then go down your list, initiating the least important first.

This way, the most important ones override the least important ones. Exceptions are those that make mechanical changes. For instance the merger patch of mine goes after cata++ and after pks rebalancing.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 13, 2016, 5:10pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/9 "2016-10-13T17:10:22Z")

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> Getting a bug with PK's Rebalance:
> 
> data/mods/PKs\_Rebalance/pk\_materials.json: line 4:17: duplicated definition of material “spess\_plastic”
> 
> 1. This crap is exactly why the stable version is better than the experimental version, at least the game kept playing even with an error like this!
> 
> 2. How do I fix this error?

delete the mod folder titled

pks\_rebalance

and keep

pks\_rebalancing

e is the mainline game. ing is the newest forum version

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**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 13, 2016, 5:21pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/10 "2016-10-13T17:21:56Z")

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[https://postimg.org/image/t2bvx9vwn/](https://postimg.org/image/t2bvx9vwn/)

Got another error, the above is a link to the screenshot of said error, how do I fix it?

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 13, 2016, 5:44pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/11 "2016-10-13T17:44:20Z")

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1. dont use arty’s guns until somebody fixes that  
which is happening

2. go into the mod and make his guns not have negative values

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<div class="post-metadata">

**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 13, 2016, 5:57pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/12 "2016-10-13T17:57:19Z")

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Another bug: [https://postimg.org/image/90a27ji4r/](https://postimg.org/image/90a27ji4r/)  
Seriously, it’d be a lot easier if there were a way to play the game in spite of the errors, like in the current stable version.

Now what do I do to fix this?

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<div class="post-metadata">

**Author:** ![Moon\_Dew](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Post date:** [October 15, 2016, 5:09pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/13 "2016-10-15T17:09:52Z")

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Bump for bug fix, please. Also, seriously, is there a way to get these experimental builds to play even with errors?

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 15, 2016, 5:14pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-get-an-experimental-build-to-play-despite-errors/12716/14 "2016-10-15T17:14:44Z")

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auto\_transform doesnt exist. there is not a good way to make things automatically change.
