# How do Fungal Blooms work?

**URL:** https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445
**Category:** The Bunker
**Created:** [June 10, 2014, 2:26am UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445 "2014-06-10T02:26:30Z")
**Posts on this page:** 11
**Page:** 1

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### Author: ![magnum2016](https://avatars.discourse-cdn.com/v4/letter/m/7ea924/32.png) [@magnum2016](https://discourse.cataclysmdda.org/u/magnum2016)
#### Post date: [June 10, 2014, 2:26am UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/1 "2014-06-10T02:26:30Z")

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I have one near the town my survivor is set up inside and i know they infect zombies and such with spores but does the Fungal Bloom grow larger as time passes or does it stay the size it is?

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [June 10, 2014, 2:31am UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/2 "2014-06-10T02:31:32Z")

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Spores will fungi-fy just about everything in their path given time. Fungal critters usually aren’t good eating and fungal terrain is both Highly Flammable and either is or shouldn’t be good for construction.

Not to mention fungaloids everywhere.

Consider setting fire to the bloom, and then shooting down the Spire once its walls are down. A quick strike can nail the Spire and cause the fungaloids to die off.

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### Author: ![magnum2016](https://avatars.discourse-cdn.com/v4/letter/m/7ea924/32.png) [@magnum2016](https://discourse.cataclysmdda.org/u/magnum2016)
#### Post date: [June 10, 2014, 4:51am UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/3 "2014-06-10T04:51:05Z")

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Well so say the Fungal Bloom is about 1 hour away from my base in a month or so could it only be 20 minutes away from my base due to expanding?

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [June 10, 2014, 5:09am UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/4 "2014-06-10T05:09:48Z")

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> [@magnum2016](#):
>
> Well so say the Fungal Bloom is about 1 hour away from my base in a month or so could it only be 20 minutes away from my base due to expanding?

Spire wouldn’t move but the fungus would. You wouldn’t detect it on the overmap though.

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### Author: ![magnum2016](https://avatars.discourse-cdn.com/v4/letter/m/7ea924/32.png) [@magnum2016](https://discourse.cataclysmdda.org/u/magnum2016)
#### Post date: [June 10, 2014, 6:05am UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/5 "2014-06-10T06:05:37Z")

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Hmm that is pretty darn cool so say i spawned some fungal spires in a town and then waited a couple month i could theoretically have my own Last Of Us game going? :o

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [June 10, 2014, 12:57pm UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/6 "2014-06-10T12:57:50Z")

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Well the fungus doesn’t move, but the things it spawns does.

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### Author: ![NeverGoWest](https://avatars.discourse-cdn.com/v4/letter/n/a587f6/32.png) [@NeverGoWest](https://discourse.cataclysmdda.org/u/NeverGoWest)
#### Post date: [June 17, 2014, 2:05pm UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/7 "2014-06-17T14:05:20Z")

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What are the risks of infection from entering a fungal bloom without protection? What sort of protection do I need?

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### Author: ![yonsisac](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/yonsisac/32/8437_2.png) [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)
#### Post date: [June 17, 2014, 2:07pm UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/8 "2014-06-17T14:07:57Z")

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if im correct dont get close to them and dont let the atack you

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### Author: ![Datanazush](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/datanazush/32/1055_2.png) [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)
#### Post date: [June 17, 2014, 2:13pm UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/9 "2014-06-17T14:13:55Z")

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> [@NeverGoWest](#):
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> What are the risks of infection from entering a fungal bloom without protection? What sort of protection do I need?

You’ll want 100% coverage with an environmental protection of at least 2? You’ll also want a filter mask or gas mask to stop you breathing in spores.

If you don’t, you’re up shit creek, the fungal infection is pretty serious, within 6 hours you’ll be fully infected, with a 0.1% chance of taking 60 damage to both arms each turn. Always carry some spare fungicide, just in case.

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### Author: ![yonsisac](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/yonsisac/32/8437_2.png) [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)
#### Post date: [June 17, 2014, 2:54pm UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/10 "2014-06-17T14:54:14Z")

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and dont forget to have some royal jely and some anti fungal drugs

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### Author: ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)
#### Post date: [June 17, 2014, 3:19pm UTC](https://discourse.cataclysmdda.org/t/how-do-fungal-blooms-work/6445/11 "2014-06-17T15:19:02Z")

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arm splint is good too because broken bones in arms do not regenerate without this
