# How context-aware can soundpacks be?

**URL:** https://discourse.cataclysmdda.org/t/how-context-aware-can-soundpacks-be/29176
**Category:** The Toolbox
**Tags:** soundset
**Created:** [March 10, 2024, 7:21pm UTC](https://discourse.cataclysmdda.org/t/how-context-aware-can-soundpacks-be/29176 "2024-03-10T19:21:45Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Amarin\_Reyny](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/amarin_reyny/32/12396_2.png) [@Amarin\_Reyny](https://discourse.cataclysmdda.org/u/Amarin_Reyny)
#### Post date: [March 10, 2024, 7:21pm UTC](https://discourse.cataclysmdda.org/t/how-context-aware-can-soundpacks-be/29176/1 "2024-03-10T19:21:45Z")

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Hello! I’ve kind of had an idea for a personal soundpack that would basically give the game music from Phantasy Star IV. Mostly, I want to have different music from PSIV playing in the background, with different music playing in different situations, like background music for [wilderness](https://www.youtube.com/watch?v=EwzWYuM18mg), [cities](https://www.youtube.com/watch?v=O5tN7wnYPjM), [caves/subway tunnels](https://www.youtube.com/watch?v=DSvJmQhtf00), [small/subway 4x4/otherwise midgame labs](https://www.youtube.com/watch?v=g4YpDMV2jEw), [office tower/central/otherwise more end-game labs](https://www.youtube.com/watch?v=AsfP3qWrSF0), [while driving non-helicopter vehicles](https://www.youtube.com/watch?v=y4sNd5TqK5s), [while flying helicopters](https://www.youtube.com/watch?v=_SKuKB_7vHY), [during portal storms/in dimensionally warped places](https://www.youtube.com/watch?v=g_JhPWY12MU), [while being engaged by hostiles when not in a vehicle](https://www.youtube.com/watch?v=PaGECCrMwfw), [while being engaged by hostiles when in a vehicle](https://www.youtube.com/watch?v=viuGt7SH3ko), [while at your faction camp/refugee center/Tacoma ranch/etc.](https://www.youtube.com/watch?v=0m6lQStbJFg), and of course, [while looking at the main menu](https://www.youtube.com/watch?v=KCeRRtvmSlg).

Is this possible?
