# Hoping I'm misinterpreting this

**URL:** <https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170>\
**Category:** The Bunker\
**Created:** [May 9, 2013, 10:43pm UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170 "2013-05-09T22:43:41Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [May 9, 2013, 10:43pm UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/1 "2013-05-09T22:43:41Z")

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Devs made Dodge difficult enough to train already–taking it out entirely seems rather mean-spirited:

> [@The character customization in 0.4 git version](https://discourse.cataclysmdda.org/t/the-character-customization-in-0-4-git-version/1165/5):
>
> The only way I can tell the difference between my two versions is that one has the dodge skill and the other doesn’t.

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**Author:** ![GlyphGryph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/glyphgryph/32/847_2.png) [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Post date:** [May 10, 2013, 1:09am UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/2 "2013-05-10T01:09:21Z")

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Actually, in version .4 and previous the Dodge skill was just a placebo, and didn’t actually do anything. We have introduced a change that gives players the ability to dodge - it may have introduced a bug, however, but we’ll fix it if so. It definitely hasn’t been removed - quite the opposite, in fact!

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [May 10, 2013, 1:11am UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/3 "2013-05-10T01:11:33Z")

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Well, if you’re gonna do a Chung-Ree all over their a\*\*es drop your stuff and pummel their fannies into your Dodge.  
And don’t say mean-spirited. Getting stuck with a broadsword in a dog zombie is mean spirited already. 🙂

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**Author:** ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Post date:** [May 10, 2013, 1:07pm UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/4 "2013-05-10T13:07:28Z")

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…This curiously reminds me of Legendary axedorfs dodging into open mineshafts.

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**Author:** ![krAbhandz](https://avatars.discourse-cdn.com/v4/letter/k/c77e96/32.png) [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Post date:** [May 10, 2013, 1:24pm UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/5 "2013-05-10T13:24:14Z")

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In context, the quote was about the lack of user-side version documentation in the nightly builds (fixed as of 0.4-1020-g7285f07-DIRTY)

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**Author:** ![jumjummju](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jumjummju/32/13281_2.png) [@jumjummju](https://discourse.cataclysmdda.org/u/jumjummju)\
**Post date:** [May 10, 2013, 1:33pm UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/6 "2013-05-10T13:33:45Z")

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> [@GlyphGryph](#):
>
> Actually, in version .4 and previous the Dodge skill was just a placebo, and didn’t actually do anything. We have introduced a change that gives players the ability to dodge - it may have introduced a bug, however, but we’ll fix it if so. It definitely hasn’t been removed - quite the opposite, in fact!

WAIT WHAT

WHY DID NO ONE TELL ME THIS

I WASTED SO MANY POINTS IN DODGE

I suppose that explains why my 6 dodge character can still get hit, at least. 😛

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**Author:** ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Post date:** [May 10, 2013, 1:58pm UTC](https://discourse.cataclysmdda.org/t/hoping-im-misinterpreting-this/1170/7 "2013-05-10T13:58:36Z")

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> [@jumjummju](#):
>
> [quote=“GlyphGryph, post:2, topic:1170”]Actually, in version .4 and previous the Dodge skill was just a placebo, and didn’t actually do anything. We have introduced a change that gives players the ability to dodge - it may have introduced a bug, however, but we’ll fix it if so. It definitely hasn’t been removed - quite the opposite, in fact!

WAIT WHAT

WHY DID NO ONE TELL ME THIS

I WASTED SO MANY POINTS IN DODGE

I suppose that explains why my 6 dodge character can still get hit, at least. :P[/quote]

It’s a question of overspecialization. At such a point you can outsmart bullets.  
Can’t outsmart teeth though.

Still, I’m quite suprised by this as well. May as well forget training dodge for the moment then.
