# Honed Weapons

**URL:** <https://discourse.cataclysmdda.org/t/honed-weapons/4866>\
**Category:** The Drawing Board\
**Created:** [January 26, 2014, 3:44am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866 "2014-01-26T03:44:45Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Logrin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/logrin/32/209_2.png) [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Post date:** [January 26, 2014, 3:44am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/1 "2014-01-26T03:44:45Z")

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Sewing kits, hotplates, welding rigs and electric forges can be used to fit or reinforce armor.

Firearms have a wealth of available mods that will no doubt continue to expand.

My suggestion? Using a forge to hone melee weapons in a similar manner.

Ideally the character would (A)ctivate an electric forge or other suitable tool, select a weapon and be given a menu akin to that which pops up for the pocket knife; presenting players with options based on their fabrication skill and the weapon. The selected option would attach a prefix to the item ((Much like reinforced does)) and bestow a particular benefit while consuming some material components in the process.

Example:

Honed - Small cutting damage buff  
Weighted - Extra blunt damage, reduce to-hit  
Balanced - Increase to-hit  
Lightweight - Reduce weight/moves-per-attack and overall damage  
Blunted - Increase blunt damage, reduce cutting/pierce damage  
Serrated - Increase cut damage, reduce blunt/cutting damage  
etc

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [January 26, 2014, 3:48am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/2 "2014-01-26T03:48:41Z")

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I like it.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [January 26, 2014, 3:53am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/3 "2014-01-26T03:53:33Z")

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Well, for balancing, you can’t have more than two… “Mods” on a melee weapon and can’t have conflicting ones, obviously.

And you can’t remove them either. BECAUSE BALANCE.

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**Author:** ![Logrin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/logrin/32/209_2.png) [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Post date:** [January 26, 2014, 3:57am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/4 "2014-01-26T03:57:12Z")

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I agree with the “no-takebacks” rule and definitely had not intended for weapons to be honed to perfection.

How about a skill check? Poor skill in fabrication means no melee mods, passable skill means one and good skill hits the cap of two?

[size=10pt]Also[/size]

Some mods should be incompatible with each other ((Blunted/Sharpened)) and some should be incompatible with certain weapons ((Blunted Cudgel)

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [January 26, 2014, 4:02am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/5 "2014-01-26T04:02:26Z")

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Lol, blunted cudgel.

But with using the welding rig/electric forge, it sounds like you’re just adding metal to said object to make it blunter.

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**Author:** ![Logrin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/logrin/32/209_2.png) [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Post date:** [January 26, 2014, 4:07am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/6 "2014-01-26T04:07:44Z")

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I highly encourage the suggestion of effects, since people seem rather on board with this.

Blunted was a no-no for the cudgel, as it doesn’t really increase damage so much as convert cutting/stabbing damage to bashing damage. This and its counter parts for cutting (Sharpened) and pierce (Spiked?) could end up specializing a weapon for fighting particular enemies, what with the suggested (planned?) damage type/resistance rework I remember glancing at.

EDIT

Renamed sharpened to serrated, as a sharpened spear or knife sounds like it would stab better.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [January 26, 2014, 4:16am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/7 "2014-01-26T04:16:32Z")

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2 people saying they like it isn’t a lot of people, lol.

Any what effects? There aren’t many effects that can be applied to zombies.

Serrated sounds like it would only be applicable on knives. Sharpened sounds like it would go on bladed objects.

And sharpening stones…

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [January 26, 2014, 4:38am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/8 "2014-01-26T04:38:10Z")

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I like it! Similar to gun mods weapon can have “mod slot”, but hidden instead. Some mod should be exclusive, like blunted vs honed, blunted vs serrated.

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**Author:** ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Post date:** [January 26, 2014, 9:07am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/9 "2014-01-26T09:07:16Z")

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This is a really good idea and I think it should be implemented. The only thing is that I think there should be a big stat requirement for both the damage class of the mod you’re installing and also for fabrication in general. Not just anyone can serrate a regular blade with a forge, it takes a considerable amount of skill.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [January 26, 2014, 9:09am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/10 "2014-01-26T09:09:02Z")

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[quote=“Logrin, post:1, topic:4866”]Sewing kits, hotplates, welding rigs and electric forges can be used to fit or reinforce armor.

Firearms have a wealth of available mods that will no doubt continue to expand.

My suggestion? Using a forge to hone melee weapons in a similar manner.

Ideally the character would (A)ctivate an electric forge or other suitable tool, select a weapon and be given a menu akin to that which pops up for the pocket knife; presenting players with options based on their fabrication skill and the weapon. The selected option would attach a prefix to the item ((Much like reinforced does)) and bestow a particular benefit while consuming some material components in the process.

Example:

Honed - Small cutting damage buff  
Weighted - Extra blunt damage, reduce to-hit  
Balanced - Increase to-hit  
Lightweight - Reduce weight/moves-per-attack and overall damage  
Blunted - Increase blunt damage, reduce cutting/pierce damage  
Serrated - Increase cut damage, reduce blunt/cutting damage  
etc[/quote]i approve of this. get on it devs!

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 26, 2014, 2:59pm UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/11 "2014-01-26T14:59:27Z")

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Speaking of modifiers.

Hilt-balanced - faster attack speed, lower damage outpud  
Tip-balanced - slower attack speed, higher damage output  
Spiked - adds piercing damage, lowers cut damage  
Corroded/Bent/Cracked - lower damage output, result of being unlucky with upgrading  
Netherrealm - applies various effects on enemies circa teleportation, fire burn, electrocution, acid burn; random only - 0.001% chance to imbue weapon on upgrading(Note on lore-wise of this thing: toxins from netherworld that weapon accumulated through time turned OH MY active because of operations you performed). Note: removes any other upgrades.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [January 26, 2014, 3:15pm UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/12 "2014-01-26T15:15:18Z")

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The thing is with spiked, is what if that you’re upgrading a nailed bat?

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 26, 2014, 3:16pm UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/13 "2014-01-26T15:16:51Z")

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> [@FunsizeNinja123](#):
>
> The thing is with spiked, is what if that you’re upgrading a nailed bat?

You put nails through the nails.

[size=14pt]Like a man![/size]

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 26, 2014, 4:25pm UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/14 "2014-01-26T16:25:55Z")

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> [@FunsizeNinja123](#):
>
> The thing is with spiked, is what if that you’re upgrading a nailed bat?

You can’t apply this upgrade, silly, your bat is already spiked. Or, alternatively, you can just insert more nails. The second way is slightly amusing and I like it.

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [January 26, 2014, 4:57pm UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/15 "2014-01-26T16:57:52Z")

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> [@FunsizeNinja123](#):
>
> The thing is with spiked, is what if that you’re upgrading a nailed bat?

I guess the way to do it would be to remove the nailbat and have it replaced by a normal bat with the “nail” modification same with the nailboard and the N.O.R.D

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [January 27, 2014, 3:13am UTC](https://discourse.cataclysmdda.org/t/honed-weapons/4866/16 "2014-01-27T03:13:04Z")

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> [@gtaguy](#):
>
> [quote=“FunsizeNinja123, post:12, topic:4866”]The thing is with spiked, is what if that you’re upgrading a nailed bat?

You put nails through the nails.

[size=14pt]Like a man![/size][/quote]yo dawg…
