# Hoder's tileset in the latest experimental

**URL:** <https://discourse.cataclysmdda.org/t/hoders-tileset-in-the-latest-experimental/7209>\
**Category:** The Garage\
**Created:** [August 29, 2014, 6:51am UTC](https://discourse.cataclysmdda.org/t/hoders-tileset-in-the-latest-experimental/7209 "2014-08-29T06:51:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SteelBlueWolf](https://avatars.discourse-cdn.com/v4/letter/s/7993a0/32.png) [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Post date:** [August 29, 2014, 6:51am UTC](https://discourse.cataclysmdda.org/t/hoders-tileset-in-the-latest-experimental/7209/1 "2014-08-29T06:51:32Z")

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It seems that when using hoder’s tileset in experimental builds the tile used for things lacking their own is a zombie. In 0.A it was a magenta circle. Was this change intentional? Is there a way to change it back to how it was in 0.A?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 29, 2014, 9:49pm UTC](https://discourse.cataclysmdda.org/t/hoders-tileset-in-the-latest-experimental/7209/2 "2014-08-29T21:49:03Z")

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I’m not sure but yeah, sounds like a bug to me. An obvious “No Tile Available” tile is the correct answer to not having a tile, not substituting some other tile that may be completely unrelated to the actual thing that needs represented.

That said, this is pretty much a bug report (thanks for reporting). Gonna flag it for move to the Garage.
