# Hi, I like the game, but it HATES ME

**URL:** <https://discourse.cataclysmdda.org/t/hi-i-like-the-game-but-it-hates-me/195>\
**Category:** The Bunker\
**Created:** [February 8, 2013, 7:31am UTC](https://discourse.cataclysmdda.org/t/hi-i-like-the-game-but-it-hates-me/195 "2013-02-08T07:31:41Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Rutilant](https://avatars.discourse-cdn.com/v4/letter/r/a88e57/32.png) [@Rutilant](https://discourse.cataclysmdda.org/u/Rutilant)\
**Post date:** [February 11, 2013, 6:32am UTC](https://discourse.cataclysmdda.org/t/hi-i-like-the-game-but-it-hates-me/195/21 "2013-02-11T06:32:04Z")

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> [@Kevin Granade](#):
>
> [quote=“Vucar Fikodastesh, post:6, topic:195”]Player scent will travel through solid walls, and zombie spawns will accumulate. I’ve never had any luck with sleeping inside cities.

Didn’t technically go through walls, but it went through doora and wendows and around walls so efficiently that it might as well have in most situations. I’ve made closed doors and windows block scent to a large extent, so this should be less of an issue now. Also zombies have has their scent ability downgraded slightly.

> [@Vucar Fikodastesh](#):
>
> Also, watch out if you are frequently traveling from your base to the nearest city and back. I’ve noticed that zombies chasing you from the town tend to slowly “pull” the spawn zone toward your base. In one long running game I had to move to a different shelter after zombies from a town 30+ squares distant were spawning outside my shelter!

This shouldn’t be an issue anymore, there used to be a situation where monster spawn radius would keep increasing every time you pulled a zombie out of its home spawn zone and then lost it, but I made it cap the increase, so it shouldn’t happen any more. Let me know if it’s still happening with recent builds.[/quote]

So should I go test living in a bathroom, now?

Not that I have the faintest idea how to compile code or even really browse github

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