# Help with a new type of baddy, no spoilers please

**URL:** <https://discourse.cataclysmdda.org/t/help-with-a-new-type-of-baddy-no-spoilers-please/15784>\
**Category:** The Bunker\
**Created:** [June 27, 2018, 7:55am UTC](https://discourse.cataclysmdda.org/t/help-with-a-new-type-of-baddy-no-spoilers-please/15784 "2018-06-27T07:55:11Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Invalid\_Username](https://avatars.discourse-cdn.com/v4/letter/i/4bbf92/32.png) [@Invalid\_Username](https://discourse.cataclysmdda.org/u/Invalid_Username)\
**Post date:** [November 10, 2018, 11:15pm UTC](https://discourse.cataclysmdda.org/t/help-with-a-new-type-of-baddy-no-spoilers-please/15784/21 "2018-11-10T23:15:19Z")

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Every turn of Teleglow has a 0.01% chance of infecting you with fungal disease. Doesn’t sound like much, until you realize that one glance from a Flaming Eye inflicts 400 turns of Teleglow, and that those glances stack duration. It’s why I avoid Eyes like the plague until I have antifungal drugs, or at least fungicide. The other effects of Teleglow are annoying, but fungal infection is a death sentence.

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