# Held Item lost on death

**URL:** https://discourse.cataclysmdda.org/t/held-item-lost-on-death/5378
**Category:** The Garage
**Created:** [March 11, 2014, 10:35am UTC](https://discourse.cataclysmdda.org/t/held-item-lost-on-death/5378 "2014-03-11T10:35:25Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Lainge](https://avatars.discourse-cdn.com/v4/letter/l/e495f1/32.png) [@Lainge](https://discourse.cataclysmdda.org/u/Lainge)
#### Post date: [March 11, 2014, 10:35am UTC](https://discourse.cataclysmdda.org/t/held-item-lost-on-death/5378/1 "2014-03-11T10:35:25Z")

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Version 0.A.  
SDL  
Windows 7  
The item that was in my character’s hand as he died was not “on him” or anywhere near him when I went to go loot the corpse.  
It was an artifact sword, one that I am sad to have lost.  
The death was caused by the sword teleporting my character by a passive effect in front of the car I was driving. It was absolutely hilarious and then I immediately set off on a several real life day journey trying to find the blade/character. But it wasn’t there.

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### Author: ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)
#### Post date: [March 14, 2014, 9:44am UTC](https://discourse.cataclysmdda.org/t/held-item-lost-on-death/5378/2 "2014-03-14T09:44:05Z")

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This could be caused by a few issues, either the item held gets destroyed, or artifacts do not get saved properly. Or there was some sort of teleport bug where you kept teleporting.

I can confirm that artifacts wielded, not just in inventory, dissappear. Other held items remain.

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### Author: ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)
#### Post date: [April 22, 2014, 9:39pm UTC](https://discourse.cataclysmdda.org/t/held-item-lost-on-death/5378/3 "2014-04-22T21:39:42Z")

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I have experienced multiple problems when it comes to loading artifacts, whether having them on my character or not.

At one point I experienced the failure of my very long save game due to the fact that I autosaved, rather than saving to quit, after an artifact was spawned in-world.

Personally, I think it would be nice to be able to toggle artifact generation in-world on and off in the options menu, as a solid 90% of my interactions with artifacts have contributed to character death or general harm.

Some games, it’s fun to screw around with randomly-generated mystical items, but other games, it might be nicer to have one specific deathtrap within the game removed entirely.
