[quote=“deoxy, post:49, topic:9282”]Suggestion: break skills into knowledge and competence.
Books would provide knowledge only. Recipes would be knowledge only.
Actually using the skill would provide competence. Having knowledge higher than competence would give a boost to competence skill gain.
Having competence higher than knowledge would give some chance at knowledge improvement when you use the skill - for example, I can learn how to kill better just by doing, but if someone told me the good spots to hit, it would be quite a bit faster than trial and error.
Damage bonuses and such would be governed by the minimum of knowledge and skill, while success rates would be governed by competence. Cap knowledge, not competence - in combat, you would get really good at not missing, but your damage wouldn’t keep going up.
Skill rust would apply to competence, not knowledge - once I know how to do something, even if I’m out of practice at it, I still know what’s to be done, eh?[/quote]
I like this, but for the most part personally I like the current system where we have the speed record threads and the god threads and everything else, just feels like a base part of cataclysm to me, which puts me on the side of not liking the cap idea initially. I think in my current state of the game it could lead to stagnation just because of my play style, but I can also see how the current system would be boring to others or even me after long enough with a character. So my idea is maybe having that skill cap (if it goes that way) but having it be a world gen option. Just a single option to enable skill capping in that world so if you want to try it one day you can, or if you want to go back to making deathmobiles of death you can.
Just thinking outloud… And I do like the thought I quoted