# Hard and hardcore mods

**URL:** <https://discourse.cataclysmdda.org/t/hard-and-hardcore-mods/10179>\
**Category:** The Lab\
**Created:** [July 27, 2015, 8:10am UTC](https://discourse.cataclysmdda.org/t/hard-and-hardcore-mods/10179 "2015-07-27T08:10:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![GreatTuna](https://avatars.discourse-cdn.com/v4/letter/g/e9c0ed/32.png) [@GreatTuna](https://discourse.cataclysmdda.org/u/GreatTuna)\
**Post date:** [July 27, 2015, 8:10am UTC](https://discourse.cataclysmdda.org/t/hard-and-hardcore-mods/10179/1 "2015-07-27T08:10:59Z")

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One day I wondered why zombies can’t damage me if I’m wearing just clothes. I looked it up and…  
Zombie. 2-6 damage. Not even funny, in 5/6 cases hit in the head can be stopped by reinforced balaclava. These may or may not be realistic, but I care little about realism in this game. I care about fun.  
And so, I looked up the fast zombies mod and attempted to create something more resembling higher difficulties.  
Link is provided below.

[http://rghost.net/86rRyY7rX](http://rghost.net/86rRyY7rX)

There is two mods: “Hard difficulty” and "Hardcore difficulty"  
Hard difficulty just triples the melee damage of enemies as well as adding 3 points of dodge and +50% hp.  
Hardcore difficulty is much more !!FUN!!. Quintupled melee damage, doubled hp, added armor (+4, then result is increased by 25%), +4 to melee skill, +6 to dodge. And only +10 to speed, so retreat is still an option.

However, I’m not very sure if all of this works properly. +HP and damage does, though. Have fun, provide suggestions and feel free to criticize.
