# Handling Mods with the mod manager

**URL:** https://discourse.cataclysmdda.org/t/handling-mods-with-the-mod-manager/5185
**Category:** The Drawing Board
**Created:** [February 23, 2014, 5:26pm UTC](https://discourse.cataclysmdda.org/t/handling-mods-with-the-mod-manager/5185 "2014-02-23T17:26:13Z")
**Posts on this page:** 2
**Page:** 2

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### Author: ![Binky](https://avatars.discourse-cdn.com/v4/letter/b/f04885/32.png) [@Binky](https://discourse.cataclysmdda.org/u/Binky)
#### Post date: [February 27, 2014, 11:35pm UTC](https://discourse.cataclysmdda.org/t/handling-mods-with-the-mod-manager/5185/21 "2014-02-27T23:35:55Z")

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> [@Soyweiser](#):
>
> Why is that a problem? Some mods are just more liked by some of the devs. And not all mods are equal. I don’t see the problem.

The problem is that there’s no coherent plan for the game in terms of lore/content. This means that users could spend ages creating great content, thinking it’d go into default because _insert reason_ and not be able too. This is compounded by the fact that up until now, most contributed content was added, whereas now a great deal will be put in mods.

This isn’t really a problem, as we can just say ‘to hell with them’ (and that’s fine) but in the interest of a friendly community, it’d would as always…

[size=18pt]BE GREAT TO GET A DESIGN/LORE/ACCEPTABLE CONTENT DOCUMENT[/size]

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [February 28, 2014, 2:15am UTC](https://discourse.cataclysmdda.org/t/handling-mods-with-the-mod-manager/5185/22 "2014-02-28T02:15:30Z")

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We heard you already. There’s no need to shout.

We have one in the pipe. Rivet got it going, her and I have been working on it off and on as best we can, and the rest of the crew has kicked in their thoughts as they’ve been able. I’m hoping to have it out with the upcoming stable, so tomorrow or the weekend.

Thank you for your patience.

[Previous page](https://discourse.cataclysmdda.org/t/handling-mods-with-the-mod-manager/5185.md?page=1)
