[quote=“trusty_patches, post:12, topic:3621”]Dangit.
Use the modular system!
[spoiler=Mechanic parts]1) Assault Rifle m. - Good speed, able to burstfire(maybe also fullauto mode? Like, shoot until you can aim enemies and have ammo in the ammo box), utilizes standard rifle ammo, gives out intermediate power but rather rare and hard to manufacture
2) Hand-loading m. - Slow, fully manual, high power, rather easy to manufacture and find
3) SMG m. - very fast, but carries low punch. As difficult as AR mech., but easier to find
4) MG m. - VERY fast, carries power of an elephant, INSANELY HARD TO FIND AND PRODUCE
5) Pistol/revolver m. - semi-auto, low-caliber ammo and shells, easy to find and make
Modifiers:
- Rapid-fire - allows auto/burst-fire
- High-caliber - allows usage of higher caliber
- Shell-shot - allows to use shotgun shells
[/spoiler]
Barrells: Long-short, heavy-light, caliber dependant, no need to go deep here.
[spoiler=External parts]Stocks:
- AR - absorbs shock nicely, but rather heavy
- SMG - VERY light but absorbs almost no shock
Modifier: Telescopic - absorbs shock much better
Handguards:
- AR - quite long, allows middle and long barrells
- SMG - short barrells only, but light
Modifier: Railed - allows installation of additional handle
Handles:
- Pistol - light, shitty stability. Used also for SMG
- AR - slightly heavier, better stability sine it’s constructed with auto-fire in mind
Complex parts:
- Rifle box - handguard, stock and handle together. Good stability, but heavy. Allows placement of longest barrells
- Short-cut rifle box - no stock, shorter handguard, middle-length and short barrells only
- Sniper stock - stock combined with handle, very good shock absorption[/spoiler]
Ammo boxes: too lazy to write it because too obvious[/quote]
Everything said here. XD Though I think the SAW uses cloth bags for ammo, could be an amusing thing to see Cloth bags on non-MG weapons XD