[quote=“Kevin Granade, post:19, topic:9290”]Shotguns have higher accuracy due to the spread, that’s going to be the only benefit you get IRL as well, I’m not sure what potential benefits you’re expecting other than that.
Suggest a way to make guns realistically accurate without making any character with a half-decent gun invincible and we can talk. If we get hordes working such that they’re not game breaking and they make guns reasonably dangerous to use, that might do it, but if we just made any given rifle capable of hitting at max sight range with sufficient aiming right now, it would simply break the game. Right now the least problematic fix for this I have available is scaling down gun effective range to fit within the reality bubble, so that’s what we’re doing.[/quote]
We could try to increase the zombie base speed (we can sprint now), or alternatively, allow monsters to sprint toward the player when alerted. If we combined this with a higher density of zombies, and better by-sound tracking, firing a gun would perhaps become rather dangerous. This may nerf melee rather badly, however.
Another thing would be having a small variant of dynamic spawning, in which loud noises could spawn monsters in the loaded over maps that still haven’t been set foot upon by the player (don’t know if the game can track this), it works well enough in left 4 dead, although you do get the occasional hordes out of a bathroom stall. Plus this would have the advantage of giving shriekers a purpose.