The main thing about CBMs is less ‘you are operating on yourself’ and more ‘you program and oversee the procedure to ensure nothing catastrophic happens’ thus the reason succesful install chance increases with medical, technical, and electronic knowledge. You know how to tell when something’s gone wrong, what to do to fix it, and how to tell the CBM to do it. The only real issue is the fact that currently you can just instantly install them. You should have to lie down somewhere and let it work for an hour or two, and being interrupted in the middle of it should have dire consequences.
This just boils down to the design philosophy of the game not really making any sense to me, but I'm not here for that larger discussion. Removing gunpowder due to the unrealistic nature of it's production seems a little overboard when it comes to maintaining realism in an apocalypse simulator.
Honestly this is probably one of the more crucial changes when it comes to apocalypse realism. While it’s usually just glazed over in post-apocalyptic fiction, there is one place in the country that manufactures the stuff necessary to make modern firearm quality smokeless powder and there is a 99.9999999% chance that the place is gone/blown up and its staff dead or zombified. This means the only way to get more in the short term is to disassemble other ammunition for its primers and gunpowder (or go about digging up minefields). Just like you have to scavenge for gas or diesel, because short of existing stockpiles nobody is going to be making anymore anytime soon. The facilities designed for its creation are gone, the knowledge of its craft are all but lost, and its likely the human expertise is dead and gone as well.
This doesn’t mean however that a sufficently advanced late game survivor and their small army of followers couldn’t make a dedicated effort at piecing together the equipment, knowledge, and expertise necessary to jump start production again. But that’s something that would have to wait for further fleshing out of NPCs and the faction mechanics.
And, I don't play the experimentals, but are you still able to craft reloaded ammunition? Like with gunpowder that you find lying around? Or has gunpowder been removed entirely from the game? If the former is still the case than I'm not too frustrated by this decision, just a little frightened by whats to come.
Yep, dissembling unneeded ammunition or using scavenged gunpowder in order to reload your own rounds is exactly what this change is suppose to encourage.
Edit: Okay, guys seriously. This is like to fourth thread where some of you have just gone off the rails. Please, take it over to General.