# Gunfire animation toggle

**URL:** <https://discourse.cataclysmdda.org/t/gunfire-animation-toggle/6265>\
**Category:** The Drawing Board\
**Created:** [May 26, 2014, 5:21pm UTC](https://discourse.cataclysmdda.org/t/gunfire-animation-toggle/6265 "2014-05-26T17:21:35Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [May 26, 2014, 5:21pm UTC](https://discourse.cataclysmdda.org/t/gunfire-animation-toggle/6265/1 "2014-05-26T17:21:35Z")

</div>

So after having not used mounted M2s for awhile I decided to try a couple out on my humvee-turned-truck, and see about using it as a mobile base defense.  
As it turns out, mounted machineguns still aren’t worth the bother because it takes forever for each burst to finish, which slows down gameplay massively.

What I would like to suggest is a toggle for bullet animations, so that those of us who don’t feel obliged to watch each and every bullet ssssslllllooooowwwwwlllllyyyyy travel to it’s target can still use turrets.

---

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [May 26, 2014, 6:18pm UTC](https://discourse.cataclysmdda.org/t/gunfire-animation-toggle/6265/2 "2014-05-26T18:18:38Z")

</div>

I mean seriously why hasn’t this been fixed yet? I’m not one to complain about adding more content, but a major gameplay issue like this one really should come before the next new flavor of mountain dew.

---

<div class="post-metadata">

**Author:** ![Datanazush](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/datanazush/32/1055_2.png) [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)\
**Post date:** [May 26, 2014, 6:21pm UTC](https://discourse.cataclysmdda.org/t/gunfire-animation-toggle/6265/3 "2014-05-26T18:21:22Z")

</div>

> [@HunterAlpha1](#):
>
> I mean seriously why hasn’t this been fixed yet? I’m not one to complain about adding more content, but a major gameplay issue like this one really should come before the next new flavor of mountain dew.

I dunno man, There’s only one flavour of Mountain Dew here, cataclysm is the only way I can find out about new kinds.

All joking aside, yeah, I’ve got like 500 .50 rounds in my sandrat and I can never use them because the burst animation takes FOR-FUCKING-EVER.
