# Guide to adding new content to CDDA for first time modders

**URL:** <https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781>\
**Category:** The Lab\
**Created:** [December 7, 2018, 5:53pm UTC](https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781 "2018-12-07T17:53:39Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [December 9, 2018, 2:19am UTC](https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781/20 "2018-12-09T02:19:15Z")

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## Adding new effects

Effects are things like sickness, poison, or drug effects. They’re also generally useful for applying a status condition on a monster or NPC that you go back and check later.

Effects are mostly stored in data/json/effects.json, and described in [https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/EFFECTS\_JSON.md](https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/EFFECTS_JSON.md)

Books and comestible (food/drink/medicine) items can have morale modifiers. I’m not sure if there’s a general system for morale modifiers or not.

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_[View the full topic](https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781)._
