They only release hacks if:
- The player is within 30 tiles
and
- They can see the player[/quote]
This is absolutely not true. As the original poster pointed out, it is common in labs to find a room that a scientist has FILLED with manhacks, and it’s full the very first time you open it.
I would actually guess that it’s the second one that is false, and the first one may well be true (as you can spend a lot of time close enough to something in a lab). The best example of this is scientists in an observation room - the noise of the thing banging keeps them agitated, and they keep releasing manhacks (at least, that’s the mechanic I assume is at work). I’ve seen it in other rooms, though… a utility room once, for example, packed to the gills with manhacks the first time I opened it, to the point I almost wasn’t able to get it closed again.
[quote=“troll from behind, post:74, topic:9483”]So, in essence, you plan to make CATAs difficulty to scale according to players skills?
Suppouse it is good to keep player on his toes no matter what he can do/is carrying, BUT for the ones wanting a more traditional zombie-experience (mundane zombies only) it kinda makes the game a bit too easy after a threshold where you have the tools to turn mundane zombies from a real danger into boring punching bags.
So could you consider making the mundane zombies also a potential threat by adding horde tactics (pull down & devour) or giving the bite a small chance of bypassing the armour?
I well know, that mundane zombies is a mod, and as such not a part of the “official universe”, but making mundanes dangerous for higher tier player, if only within the “Mundane zombies” mod.[/quote]
Zombies ARE “boring punching bags”. After the initial event that kills/zombifies people and the first few days of figuring out the rules of the new world, zombies should be braindead boring to wipe out… unless their numbers are just silly big, which brings me to the point about “horde tactics” you mentioned.
Something like that is desperately needed, and not just for the “mundanes”. I don’t care what kind of awesome abilities you have, no one person can stand against a horde of hundreds bearing down on them (well, ok, if you machine gun them at RANGE, sure).
Some kind of push/trample mechanic would be welcome, and it should ignore a significant amount of armor - power armor should be sufficient to resist the effect and/or the damage, but not much else (though medium/heavy armor should still HELP, I think - perhaps ignore a percentage of armor?).