# Greatbow balance

**URL:** <https://discourse.cataclysmdda.org/t/greatbow-balance/17474>\
**Category:** The Drawing Board\
**Created:** [November 13, 2018, 9:59pm UTC](https://discourse.cataclysmdda.org/t/greatbow-balance/17474 "2018-11-13T21:59:03Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Tamior](https://avatars.discourse-cdn.com/v4/letter/t/41988e/32.png) [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Post date:** [November 14, 2018, 12:20pm UTC](https://discourse.cataclysmdda.org/t/greatbow-balance/17474/21 "2018-11-14T12:20:11Z")

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> [@Bows, Crossbows and Their Balance](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067/196):
>
> Yes, that’s how it works, and that’s _fine_ . It’s a near top-end strength build niche ranged weapon. Is it also an issue that the Nodachi and Barrett .50 cal can one-shot enemies? Obviously not, so it must be okay.

Nodachi does not leave you safe from retaliation even vs normal Z’s (if you miss) and can’t be used against shockers, acids, etc without taking damage, technicians can disarm you, etc, etc.  
.50 cal uses limited rare ammo and alerts the whole neighborhood to your location.  
Greatbow is silent, ranged, auto-learn recipe that uses effectively unlimited ammo while still dealing similar damage.

> [@Bows, Crossbows and Their Balance](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067/196):
>
> You’re taking something unrelated and applying it to something with a solid rationale and saying it’s not okay because the two don’t match up. The only issue here is that melee weapons don’t scale proportionally with strength, and that’s not an issue with bows.

The problem is, the rest of the game was previously balanced around the kind of scaling melee weapons have.

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