# Greatbow balance

**URL:** <https://discourse.cataclysmdda.org/t/greatbow-balance/17474>\
**Category:** The Drawing Board\
**Created:** [November 13, 2018, 9:59pm UTC](https://discourse.cataclysmdda.org/t/greatbow-balance/17474 "2018-11-13T21:59:03Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Tamior](https://avatars.discourse-cdn.com/v4/letter/t/41988e/32.png) [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Post date:** [November 14, 2018, 11:42am UTC](https://discourse.cataclysmdda.org/t/greatbow-balance/17474/17 "2018-11-14T11:42:48Z")

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> [@Bows, Crossbows and Their Balance](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067/192):
>
> We have this now: [Lack of a consistent guideline for ranged weapon damage · Issue #26183 · CleverRaven/Cataclysm-DDA · GitHub](https://github.com/CleverRaven/Cataclysm-DDA/issues/26183)  
> It’s nice and I like it.
> 
> The conclusions I’ve drawn from what you’ve said is:
> 
> 1. Current bow recipes are a bit simplistic. I already had plans to fix that.
> 2. Melee weapons don’t scale well with strength, which is odd, but not something on my todo list by any means.
> 3. Some bows could stand to be better spread across the strength values. I already had tentative plans to fix that, but I suspect it should help even out your complaint.
> 
> I maintain that starting with 18 strength and bullrushing the greatbow is not representative of standard play, nor is the greatbow particularly out of line with other bows, but I can see where you got the idea from.

1 ) Making bow crafting more complicated is something I’m 100% on board with.

2-3) If you introduce bows that will scale with strength the way you currently suggest you will have to either re-balance all enemy HP and armor values, or high-end bows with moderate skill will one-shot just about everything (instantly sending the game meta-balance down the drain).

As for “starting with 18 strength and bullrushing the greatbow” — it’s a completely normal play under current meta available to any profession and starting scenario.  
More so if you plan to introduce more bows with lower strength requirements and similar damage scaling.

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