# \[GMC\] Goats Mod Compilation V 0.1.8 now with GMC.exe

**URL:** <https://discourse.cataclysmdda.org/t/gmc-goats-mod-compilation-v-0-1-8-now-with-gmc-exe/22725>\
**Category:** The Lab\
**Created:** [February 10, 2020, 3:21am UTC](https://discourse.cataclysmdda.org/t/gmc-goats-mod-compilation-v-0-1-8-now-with-gmc-exe/22725 "2020-02-10T03:21:10Z")\
**Posts on this page:** 1\
**Showing post:** 167

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**Author:** ![Kisaki](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kisaki/32/1288_2.png) [@Kisaki](https://discourse.cataclysmdda.org/u/Kisaki)\
**Post date:** [June 15, 2020, 1:43am UTC](https://discourse.cataclysmdda.org/t/gmc-goats-mod-compilation-v-0-1-8-now-with-gmc-exe/22725/167 "2020-06-15T01:43:32Z")

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Yeah would be helpful, didn’t know that the obsolete and updates mods needed to go in last after the unleashed and no mods folders, just thought they were all separate things so i opened each and dragged the Mods folders into the data folder and replaced with whatever wanted to replace, as well as replaced the GFX folder with the tile-set and put the tile-set mods into the mods folder as well, and replaced the sounds with your sounds folders too.

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