# Give orders to followers

**URL:** <https://discourse.cataclysmdda.org/t/give-orders-to-followers/10015>\
**Category:** The Drawing Board\
**Created:** [July 8, 2015, 10:12pm UTC](https://discourse.cataclysmdda.org/t/give-orders-to-followers/10015 "2015-07-08T22:12:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Rafe](https://avatars.discourse-cdn.com/v4/letter/r/e495f1/32.png) [@Rafe](https://discourse.cataclysmdda.org/u/Rafe)\
**Post date:** [July 8, 2015, 10:12pm UTC](https://discourse.cataclysmdda.org/t/give-orders-to-followers/10015/1 "2015-07-08T22:12:34Z")

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Some time ago, I played this game, called “Rogue Survivor”. One of its features was giving orders to followers, which was useful, specially when telling them to grab/not grab items around them, to trade/ not trade with other survivos, how to attack (cautious, coragerous, coward), and you could also use their skills to aid you, provided they trusted you enough.

I think it is easy enough to implement, and it would improve the npc by much.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 8, 2015, 11:31pm UTC](https://discourse.cataclysmdda.org/t/give-orders-to-followers/10015/2 "2015-07-08T23:31:09Z")

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That is one of the planned features of the NPCs, I think?  
The thing with them is that only recently they started to rework them, so I don’t think I’ll see that soon, but indeed in some time!

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [July 9, 2015, 3:54am UTC](https://discourse.cataclysmdda.org/t/give-orders-to-followers/10015/3 "2015-07-09T03:54:58Z")

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You can change rules of engagement (to a degree) already, so it’s a start. Yeah. NPC overhaul is young indeed.
