# Getting used to stuff

**URL:** <https://discourse.cataclysmdda.org/t/getting-used-to-stuff/1542>\
**Category:** The Drawing Board\
**Created:** [May 31, 2013, 6:22pm UTC](https://discourse.cataclysmdda.org/t/getting-used-to-stuff/1542 "2013-05-31T18:22:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Post date:** [May 31, 2013, 6:22pm UTC](https://discourse.cataclysmdda.org/t/getting-used-to-stuff/1542/1 "2013-05-31T18:22:20Z")

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What about slowly decreasing morale penalties for long lasting effects, like rain? Maybe it’s already implemented, once I had 3 broken limbs but no pain.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [May 31, 2013, 8:25pm UTC](https://discourse.cataclysmdda.org/t/getting-used-to-stuff/1542/2 "2013-05-31T20:25:57Z")

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This is planned, but not on the immediate roadmap. I have a fairly complete system in mind, but it requires touching a LOT of code to make it happen.

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**Author:** ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Post date:** [May 31, 2013, 9:14pm UTC](https://discourse.cataclysmdda.org/t/getting-used-to-stuff/1542/3 "2013-05-31T21:14:38Z")

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Good to hear, thanks for your work.
