[quote=“TheKobold, post:29, topic:14077”]But they aren’t very different. It is merely a different stance. It seems like every one in this thread is exaggerating the difficulty of shooting a gun, this is usually endemic of people not actually having any experience with guns.
Guns became the weapon of choice because of their ease of use, just like crossbows when they came about.
Brace your stance, aim, and pull the trigger. There are only slight variations to this when it comes to each gun type. Hold it against your shoulder vs hold it in out in two hands is not a skill it is an action, an action the comes naturally to people. Only an idiot would try and hold a pistol to their shoulder to fire it and only an idiot would try and hold a rifle at arms length to fire it. So that isn’t what the skill is denoting.
The point is that the skill to use a gun is minimal by design, the skill over laps with multiple different types of guns that are not accurately denoted by the current categories and will never be until we split it into a dozen+ skills. And if it does get split into the different gun types then it still doesn’t accurately convey the overlap in skills with out some sort of synergy between them.
If marksmanship is supposed to be that over lap then we still have skills that don’t represent any actual skill usage.
Recoil management sounds again like over complicating things. You don’t manage recoil, you react to it, this is shown in the firing screen and again isn’t specific to each weapon type. Here is the NRA’s take on “managing recoil” https://www.americanrifleman.org/articles/2016/4/11/10-ways-to-manage-recoil/ , and none of it is skill based all of it is based on additions or changes to the gun and ammo.[/quote]
You miss the point.
I mean that someone who’s used rifles for a while is going to develop a few tricks to using them - competition shooters, for instance, can reload and aim incredibly quickly and load four shotgun shells at a time because they’ve trained to do so for ages and prep accordingly. In this case (and I’d assume most other combat skills) I’d say the skill denotes familiarity and formed reflexes, from ‘average joe’ to ‘trained marksman’ to ‘legendary gunslinger who can stick a guy in the forehead from half a continent away with a Colt Single Action Army’.
TL;DR - It’s not ‘skill’ per se, but familiarity. Bear in mind that CDDA survivors pretty much eclipse regular human ability past level 10.