I recall it taking about 800 or so gasoline to make a molotov, 120 is a full J-Hammer load (that’s 12 tiles of digging, generally not enough to accomplish much) with the crafted flamer carrying 700 & milspec flamer holding 1400 gasoline (100 gas/shot).
Gasoline is needed to:
run most vehicles (electric motors just don’t have the same punch, and I’m not sure if they can be recharged w/o a solar panel)
dig underground
operate flamers (use them or a shitload of explosives if you’re gunning for a Triffid HQ, and a JHammer is strongly advised as well)
Probably forgetting other applications; it’s late
Anyway, gasoline starvation at stations makes a lot of the existing Cool Things far less accessible, at minimum. I trust that found-vehicles (as distinct from chassis in a Garage) would thus start no less full than 50% fuel (alternatively, with spare cans, etc), to support the gas-looting hypothesis? Players could apply a Rubber Hose and some Mechanics to siphon gas from tanks?