# Gas mask is broken

**URL:** <https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939>\
**Category:** The Garage\
**Created:** [July 19, 2018, 1:07pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939 "2018-07-19T13:07:59Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [July 19, 2018, 1:08pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/1 "2018-07-19T13:08:00Z")

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An equipped and fully charged gas mask does not seem to work. I don’t get protection from gases and neither the charge decreases when i expose myself to hazardous elements.

UPD: I’m an idiot =(

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [July 19, 2018, 1:09pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/2 "2018-07-19T13:09:46Z")

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Ok. I am stupid. I forgot to activate my gas mask.

BTW: It feels strange that i need to activate my gas mask. To what IRL action does this refers? Isn’t gas mask gets auto-activated when you replace the cartridge.

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [July 19, 2018, 1:16pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/3 "2018-07-19T13:16:56Z")

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I assume the filters have a cap over them to protect them while not in use. Activation would be taking the caps off, and explains why it can’t be deactivated.

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [July 19, 2018, 1:19pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/4 "2018-07-19T13:19:42Z")

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But i can unload activated gas mask and then load it again and it will be deactivated.

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [July 19, 2018, 1:52pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/5 "2018-07-19T13:52:41Z")

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Perhaps just an oversight?

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [July 19, 2018, 1:53pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/6 "2018-07-19T13:53:35Z")

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I know, just kidding.

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**Author:** ![0be1isk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/0be1isk/32/2710_2.png) [@0be1isk](https://discourse.cataclysmdda.org/u/0be1isk)\
**Post date:** [July 19, 2018, 8:23pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/7 "2018-07-19T20:23:31Z")

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“But I can unload activated gas mask and then load it again and it will be deactivated”

I had to explain this to someone else who was confused by this on github

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/a/ac664bc9377d9fdfec565d8569e676cd33250266.png)

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**Author:** ![syler1983](https://avatars.discourse-cdn.com/v4/letter/s/9e8a1a/32.png) [@syler1983](https://discourse.cataclysmdda.org/u/syler1983)\
**Post date:** [July 20, 2018, 2:45am UTC](https://discourse.cataclysmdda.org/t/gas-mask-is-broken/15939/8 "2018-07-20T02:45:05Z")

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0be1iskm, this would make sense if i had no need to **_activate_** a loaded gas mask.

I think this happens because of how the tools in the game works. Game devs oftenly codes in conditions and methods set by the game engine. Probably there is no other way to implement this in current tools mechanics.
