[quote=“Kurchie, post:17, topic:11042”]I’m thinking about removing the “NEVER_MISFIRES” flag for the refurbished filters, if that might give it chance to not be effective and turn directly to an expired filter.
If I could give the filters various amounts of charges while being read as a single object, instead of several objects grouped together (ammo, batteries, etc.) that would solve the problems of the mask not deactivating, and the problem of having to assign filters to specific masks, although an entirely different issue would arise of needing to figure out how to apply a higher encumbrance to a mask without a hose, unless the encumbrance applied to the character is the mask *and the volume of the filter.
I’m working on the mod right now, if I can get the mask to deactivate automatically once the filters are used up, I can post what I have done so far.[/quote]
You could do it as a flashlight, flashlights are actully two items, one for on and one for off. When the mask is off and has a filter, then it can be on. when its on and it runs out of charge (filter dies) it becomes an “off” mask like a flashlight.