# Gameplay: Borked mechanics and their effect on gameplay strategies?

**URL:** <https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238>\
**Category:** The Bunker\
**Created:** [May 15, 2013, 9:29pm UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238 "2013-05-15T21:29:49Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Justice](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@Justice](https://discourse.cataclysmdda.org/u/Justice)\
**Post date:** [May 15, 2013, 9:29pm UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238/1 "2013-05-15T21:29:49Z")

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Well, I just learned that Skill Comprehension is broken and being capped at 100%, regardless of Int/traits. (I’m looking at you Fast Learner!) This definitely affects gameplay/tactics. Are there any other broken game mechanics that I should know about? But, especially, mechanics related to character creation. To me, broken mechanics in-game are just difficulty modifiers! 😉

Edit: borked \> broken

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [May 15, 2013, 9:41pm UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238/2 "2013-05-15T21:41:27Z")

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Why must you say Bork so much?

Where are you seeing this? My skill comprehension seems higher when I increase my intelligence.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [May 15, 2013, 10:15pm UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238/3 "2013-05-15T22:15:26Z")

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Indeed. AFAIK nothing has been changed involving skill comprehension rates since .4 (skill rust, yes, which was a good thing, but skill comprehension wasn’t changed).

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**Author:** ![Justice](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@Justice](https://discourse.cataclysmdda.org/u/Justice)\
**Post date:** [May 15, 2013, 11:29pm UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238/4 "2013-05-15T23:29:01Z")

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[quote=“kilozombie, post:2, topic:1238”]Why must you say Bork so much?

Where are you seeing this? My skill comprehension seems higher when I increase my intelligence.[/quote]

[issue #613](https://github.com/TheDarklingWolf/Cataclysm-DDA/issues/613)

Old habits die hard. What’s wrong with borked? It means broken. Post updated.

> [@i2amroy](#):
>
> Indeed. AFAIK nothing has been changed involving skill comprehension rates since .4 (skill rust, yes, which was a good thing, but skill comprehension wasn’t changed).

You’re correct, since it was also capped in 0.4, as far as I can tell.

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**Author:** ![Soron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soron/32/885_2.png) [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Post date:** [May 15, 2013, 11:42pm UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238/5 "2013-05-15T23:42:33Z")

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Skill comprehension isn’t capped at 100%, it’s just that it doesn’t do anything above 100%.

Not sure what else is messed up, although I do know that i2amroy and one or two other people dug into how Dodge was being used, and found it similarly odd.

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**Author:** ![Justice](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@Justice](https://discourse.cataclysmdda.org/u/Justice)\
**Post date:** [May 16, 2013, 12:13am UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238/6 "2013-05-16T00:13:32Z")

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> [@Soron](#):
>
> Skill comprehension isn’t capped at 100%, it’s just that it doesn’t do anything above 100%.

I didn’t think to mention it’s implicit not explicit. Thanks for pointing that out.

> [@Soron](#):
>
> Not sure what else is messed up, although I do know that i2amroy and one or two other people dug into how Dodge was being used, and found it similarly odd.

Thanks for letting me know.
