# Game Autosaves - No option to turn it off

**URL:** https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568
**Category:** The Garage
**Created:** [September 22, 2016, 1:52am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568 "2016-09-22T01:52:32Z")
**Posts on this page:** 14
**Page:** 1

<div class="post-metadata">

### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [September 22, 2016, 1:52am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/1 "2016-09-22T01:52:32Z")

</div>

For, you know, bugtesting or debugging.

But I do appreciate the finally final death mechanic

---

<div class="post-metadata">

### Author: ![TheWumpus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thewumpus/32/263_2.png) [@TheWumpus](https://discourse.cataclysmdda.org/u/TheWumpus)
#### Post date: [September 22, 2016, 2:39am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/2 "2016-09-22T02:39:44Z")

</div>

I run the game on a toaster, MUST this be a thing?

---

<div class="post-metadata">

### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [September 22, 2016, 2:45am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/3 "2016-09-22T02:45:22Z")

</div>

i should clarify.

it autosaves on what appears to be window closing.

---

<div class="post-metadata">

### Author: ![Beanzy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beanzy/32/488_2.png) [@Beanzy](https://discourse.cataclysmdda.org/u/Beanzy)
#### Post date: [September 22, 2016, 5:14pm UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/4 "2016-09-22T17:14:54Z")

</div>

Maybe it’s related to [this commit](https://github.com/CleverRaven/Cataclysm-DDA/pull/18212)?

---

<div class="post-metadata">

### Author: ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)
#### Post date: [September 22, 2016, 8:42pm UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/5 "2016-09-22T20:42:17Z")

</div>

Did modding just become more tedious? Yay!

If it doesn’t root around on your HD for backup saves or make you give your cloud account info, what’s the point?

Mmm, snarkiness; it doesn’t suit me.

Since I use my own saves when I’m making mods or new tile graphics (or mods for new tile graphics) I may just have to make my saves read only. Or return to backups. At least I finally understand the ‘filthy clothes’ haters (extra steps for same results). 😉

---

<div class="post-metadata">

### Author: ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)
#### Post date: [September 23, 2016, 12:23am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/6 "2016-09-23T00:23:13Z")

</div>

Yes it will be that commit. I think we should maintain our stance against save scumming (neither supported nor prevented) but this could cause problems when testing do an issue wouldn’t go amiss on github.

---

<div class="post-metadata">

### Author: ![Zilenan91](https://avatars.discourse-cdn.com/v4/letter/z/b4bc9f/32.png) [@Zilenan91](https://discourse.cataclysmdda.org/u/Zilenan91)
#### Post date: [September 23, 2016, 12:29am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/7 "2016-09-23T00:29:46Z")

</div>

Savescumming should be allowed

---

<div class="post-metadata">

### Author: ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)
#### Post date: [September 23, 2016, 12:56am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/8 "2016-09-23T00:56:46Z")

</div>

The long-term policy has always been to ignore it. I don’t want to write code to explicitly support it but I don’t want to deliberately prevent it. Unfortunately that PR changes the status quo.

---

<div class="post-metadata">

### Author: ![Zilenan91](https://avatars.discourse-cdn.com/v4/letter/z/b4bc9f/32.png) [@Zilenan91](https://discourse.cataclysmdda.org/u/Zilenan91)
#### Post date: [September 23, 2016, 1:07am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/9 "2016-09-23T01:07:13Z")

</div>

I use save-scumming all the time when testing game mechanics and bugs. To save time I often use my actual real characters that I’m invested in due to me not having to spend the time to debug everything in, and exitting the game saving it like that is really annoying because it means I’ll have to reset everything back to what it was if I changed a lot in my tests.

---

<div class="post-metadata">

### Author: ![Beanzy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beanzy/32/488_2.png) [@Beanzy](https://discourse.cataclysmdda.org/u/Beanzy)
#### Post date: [September 23, 2016, 1:14am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/10 "2016-09-23T01:14:24Z")

</div>

> [@mugling](#):
>
> an issue wouldn’t go amiss on github.

Alrighty, [here we go.](https://github.com/CleverRaven/Cataclysm-DDA/issues/18486)

---

<div class="post-metadata">

### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [September 23, 2016, 2:17am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/11 "2016-09-23T02:17:15Z")

</div>

Pretty sure it’s not intentional savescumming prevention, just a fix for loss of data due to disconnecting SSH.

---

<div class="post-metadata">

### Author: ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)
#### Post date: [September 23, 2016, 2:49am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/12 "2016-09-23T02:49:06Z")

</div>

It does defacto function as one though

---

<div class="post-metadata">

### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [September 29, 2016, 7:19am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/13 "2016-09-29T07:19:20Z")

</div>

This has a nasty side effect outlined in git. If you load a game which doesn’t load due to JSON error on load, it saves an invalid character on exit rendering the save unplayable.

Can this be made into an option? The persons playing over SSH could turn it on manually and the rest of us wouldn’t have to worry.

---

<div class="post-metadata">

### Author: ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)
#### Post date: [September 29, 2016, 11:47am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568/14 "2016-09-29T11:47:57Z")

</div>

I’m starting to wonder we should revert this change out - it does make debugging very difficult
