# (future idea) NPC Mode

**URL:** https://discourse.cataclysmdda.org/t/future-idea-npc-mode/6034
**Category:** The Drawing Board
**Created:** [May 4, 2014, 8:23pm UTC](https://discourse.cataclysmdda.org/t/future-idea-npc-mode/6034 "2014-05-04T20:23:53Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [May 4, 2014, 8:23pm UTC](https://discourse.cataclysmdda.org/t/future-idea-npc-mode/6034/1 "2014-05-04T20:23:53Z")

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If we ever have NPCs, we should have a mode where they spawn rate was buffed just a bit, and to make them a lot more aggressive. It would be like The Road Movie… without cannibals.

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### Author: ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)
#### Post date: [May 4, 2014, 9:00pm UTC](https://discourse.cataclysmdda.org/t/future-idea-npc-mode/6034/2 "2014-05-04T21:00:56Z")

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That’s totally not what I thought when I first read the title of this thread.

I saw it and thought, ‘NPC mode? Do you get to spend the whole game trying to eat lighters and trading people active mininukes until your head explodes?’

I like your idea better. It sounds like fun, and I’m thinking it could be fairly readily implemented as a NPC spawn rate factor like we have for monsters and items.
