# Fungal Spires overspawn

**URL:** <https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570>\
**Category:** The Garage\
**Created:** [March 24, 2013, 7:20pm UTC](https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570 "2013-03-24T19:20:48Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [March 24, 2013, 7:20pm UTC](https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570/1 "2013-03-24T19:20:48Z")

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Hey, I got a weird bug. I downloaded the 0.3 source release a couple days ago, extracted to a clean directory and built it, and I started playing a new game.  
Things were going well until I decided to circle to the west side of town, and got into a Fungaloid area. A fungal spire spawned, just out in the middle of a field. No “F” on the minimap, no fungal bed. I hit it with my only molotov I had on me to stop the spores, then turned around.  
Unfortunately, more of them had spawned. Recognizing a bug, I wished up some molotovs and C4 and leveled about five as I tried to move out of the spawn area, but I got caught between a gigantic mob of f/Fs and a bunch of Zs that heard the explosions, and I got killed. (Oops. Duh.)

It appears the Fungal Spires are spawning as if they were regular enemies.

I can post a save somewhere if it’s necessary.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [March 24, 2013, 7:29pm UTC](https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570/2 "2013-03-24T19:29:50Z")

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Should be fixed now I think. They’d been added to the fungaloid spawngroup by mistake, so the game saw them as a valid target for spawning.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [March 24, 2013, 9:33pm UTC](https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570/3 "2013-03-24T21:33:17Z")

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Good to hear. I didn’t realize Fungaloids could be any more awful! I’ll enjoy roasting the next spire I find.

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**Author:** ![HorrorNerd](https://avatars.discourse-cdn.com/v4/letter/h/dbc845/32.png) [@HorrorNerd](https://discourse.cataclysmdda.org/u/HorrorNerd)\
**Post date:** [March 25, 2013, 5:10am UTC](https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570/4 "2013-03-25T05:10:04Z")

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I had a bug similar to this, basically the same as above, but it slowed my computer to a crawl and every time I moved more spawned slowing down my system further. I exited out and deleted the save folder and so far no more trouble.

I’m using the windows version of .3

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [March 28, 2013, 4:04pm UTC](https://discourse.cataclysmdda.org/t/fungal-spires-overspawn/570/5 "2013-03-28T16:04:15Z")

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If you can’t recompile, you can edit the spawn list data file directly to fix it.  
Open data/raw/monstergroups.json in a text editor  
Around line 70 or so is a block similar to:  
{  
“name” : “GROUP\_FUNGI”,  
“default” : “mon\_fungaloid”,  
“monsters” : [  
{ “monster” : “mon\_fungaloid\_dormant”, “freq” : 0 },  
{ “monster” : “mon\_ant\_fungus”, “freq” : 0 },  
{ “monster” : “mon\_zombie\_fungus”, “freq” : 300 },  
{ “monster” : “mon\_boomer\_fungus”, “freq” : 30 },  
{ “monster” : “mon\_spore”, “freq” : 0 },  
{ “monster” : “mon\_fungal\_wall”, “freq” : 0 }  
]  
},

But will have an entry with “mon\_fungaloid\_queen” in it. Just delete that line and make a new world.  
Also you can play with monster spawn frequencies if you want a non-standard experience.
