# Fungal missionary NPCs

**URL:** https://discourse.cataclysmdda.org/t/fungal-missionary-npcs/17899
**Category:** The Drawing Board
**Created:** [December 13, 2018, 1:25pm UTC](https://discourse.cataclysmdda.org/t/fungal-missionary-npcs/17899 "2018-12-13T13:25:05Z")
**Posts on this page:** 1
**Showing post:** 55

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### Author: ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)
#### Post date: [December 14, 2018, 8:14pm UTC](https://discourse.cataclysmdda.org/t/fungal-missionary-npcs/17899/55 "2018-12-14T20:14:17Z")

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He already has:

> [@FMS: Frequently Made Suggestions](https://discourse.cataclysmdda.org/t/fms-frequently-made-suggestions/9764/7):
>
> “Seeing as we have nanobots and power armors…”, “We have teleportation, so it’s not unreasonable to have…”: Irrelevant This isn’t a suggestion, but an argument that comes up in support of suggestions or alterations to the game. It comes up constantly so I’m putting a note about it here. If you make this argument, you will not only not make the intended point, since the argument is nonsensical, but you will also damage your credibility with me personally, and I suspect with the other contribut…

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