# Fuji's Structures

**URL:** <https://discourse.cataclysmdda.org/t/fujis-structures/15351>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [April 27, 2018, 9:39am UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351 "2018-04-27T09:39:19Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![\_Fuji](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/_fuji/32/2095_2.png) [@\_Fuji](https://discourse.cataclysmdda.org/u/_Fuji)\
**Post date:** [April 27, 2018, 9:39am UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/1 "2018-04-27T09:39:19Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/e8109319e64f327fc474da63334c155b5e7ce8be.png)

**Download:** [Github](https://github.com/NotFuji/Fuji_Structures/releases/)  
**Dependancies:** More\_Locations (Vanilla mod)  
**Conflicts:** PK Rebalancing, works fine if PK is loaded BEFORE this mod.

_Suggestions appreciated_

**10 new houses**

**7 new city buildings:**

- 2 Apartments
- Oudoorsman’s Store
- Car Dealership
- Diner
- Gaming Store
- Gun Store

**4 new specials:**

- Airport
- Light industrial park
- Gas station with underground bunker
- Scavenger’s Bunker (with new scenario + 2 professions)

**2 new professions:**

- Rookie Scavenger
- Novice Scavenger

**Changelog** \*

- 1.0  
Initial Release

- 1.1  
Scavenger’s bunker special  
Scavenger start w/ professions

- 1.2  
Added 10 houses  
Fixed some airport buildings

- 1.2a  
Fixed toilets

- 1.2b  
Fixed dependencies

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [April 27, 2018, 10:53am UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/2 "2018-04-27T10:53:25Z")

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Worth mainlining it!

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**Author:** ![Narroe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/narroe/32/2081_2.png) [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Post date:** [April 28, 2018, 7:59pm UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/3 "2018-04-28T19:59:49Z")

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It might be a good idea to tweak the name of your mod to something like “Fuji’s Structures+”, or similar. The name as it is implies that the mod only adds in new buildings.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [April 29, 2018, 11:06pm UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/4 "2018-04-29T23:06:46Z")

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There is a new tool - [Prefab Explorer](https://discourse.cataclysmdda.org/t/prefab-explorer/15347) which reported some issues in you overmap terrain definitions.

`Fuji_Structures-1.0/worldgen/airport/s_air_atc.json` and `Fuji_Structures-1.0/worldgen/airport/s_air_hangars.json` have invalid number of characters in last row of `rows` object.

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**Author:** ![\_Fuji](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/_fuji/32/2095_2.png) [@\_Fuji](https://discourse.cataclysmdda.org/u/_Fuji)\
**Post date:** [April 29, 2018, 11:29pm UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/5 "2018-04-29T23:29:38Z")

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Thanks, all fixed up.  
New prefab explorer is a godsend.

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**Author:** ![Foffy123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/foffy123/32/1005_2.png) [@Foffy123](https://discourse.cataclysmdda.org/u/Foffy123)\
**Post date:** [May 9, 2018, 11:17am UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/6 "2018-05-09T11:17:38Z")

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Requires vanilla’s More Locations too, otherwise it won’t get past overmap specials when you try to create a character.

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**Author:** ![Turn478](https://avatars.discourse-cdn.com/v4/letter/t/ecb155/32.png) [@Turn478](https://discourse.cataclysmdda.org/u/Turn478)\
**Post date:** [May 22, 2018, 1:14pm UTC](https://discourse.cataclysmdda.org/t/fujis-structures/15351/7 "2018-05-22T13:14:04Z")

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Been playing with this in latest run. Love the buildings but they seem to drop all the loot, in vey generous quantities. Went to one light industrial park and it had no zombies and a ton of high level skill books. Not sure if limits and mobs are enabled yet, but wanted to mention it.

My map is also suspiciously sparse but not sure if that’s the mod or RNG yet.
