For diesel and gasoline engines, if you believe that what Coolthulhu has stated to be what he wants as consumption under optimal conditions to be correct, then yes.
If you are using an electric engine, or you disagree with that measure, then no, but it’s easily modable, just 1 json line per fuel type.
Electric engines do have a problem without modding, since “batteries” don’t have an “energy” field defined, the item_factory assigns them a value of 1 Kilojoule per unit. While Diesel has 30 and gasoline has 20. Once you factor in engine efficiency, for vehicles driving at optimum speed, a car with a base gasoline engine will consume 10 times less fuel units than an electric one, and a base diesel one will consume a whooping 22.5 times less fuel units. Even a v12 gasoline engine will consume 8 7.2 times less fuel units.
The math gets only worse when you count that storage batteries hold 40k units, while a car tank holds 60k. If a gasoline v12 car will run out of fuel in 2 hours, replacing engine & tank for electric versions will get you 10 11.1 minutes.
Even while redlining at it’s worst, that v12 is going to be 3 times more efficient-per-unit than the electric engine, and 4.5 times more efficient per tank. I ask what the hell.
Thankfully, this is easily solved with just giving batteries an energy value (like the megaveh mod does), tho it’ll take quite some fiddling to get a value that feels “right”, it’s currently somewhat high in that mod in comparison to other fuel types.
If you want, say, batteries to be half as good per “tank” as gasoline in optimum conditions, a value of 45 (base), or 135 (megaveh mod) would do the trick. Current megaveh value is 150.
EDIT: fixed values of v12, had missed it copied from v6 which copied from v4, instead of straight copying from base engine. Also added consumption comparison when redlining for said engine.