# Frostbite is non-fatal?

**URL:** <https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659>\
**Category:** The Drawing Board\
**Created:** [May 25, 2015, 4:01am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659 "2015-05-25T04:01:32Z")\
**Posts on this page:** 16\
**Page:** 2

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**Author:** ![voskhod](https://avatars.discourse-cdn.com/v4/letter/v/e19b73/32.png) [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Post date:** [July 2, 2015, 12:24am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/21 "2015-07-02T00:24:34Z")

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A simple solution from JSON tinkering:

Currently, the only effects of cold/freezing are:

```
    "scaling_mods": {
        "speed_mod": [-7],
    }

```

I propose to upgrade this to

```
    "scaling_mods": {
        "speed_mod": [-7],
        "int_mod": [-1],
        "dex_mod": [-1],
		"hurt_min": [1],
        "hurt_chance": [200],
		"stamina_chance": [2],
		"stamina_min": [-2],
    }

```

Effectively, this makes “chilly” the warning before hypothermia sets in, and only a minor speed malus is in effect. “Cold” is early stage hypothermia, and “Freezing” is late stage hypothermia, which is when the pain really starts to pile on. After testing, I found stripping naked in the middle of a blizzard took about a day to result in death, which is fairly accurate. I would suggest implementing these changes to the latest experimental builds (hence the stamina effects), if any devs are currently listening.

Ideally, damage would be done only to the torso (Ie, decreasing core body temperature) with every hypothermic part of the body speeding up how fast torso HP drops. However I’ve yet to find a way how to make damage done to happen only to the torso, like with coughing from smoke. As of now, damage is done to all parts of the body, which lengthens how long it takes to die. If all damage was done to the torso, I speculate stripping naked in the winter would only take 4-6 hours for death.

Also, I tried to make frostbite cause the part of the limb affected to rapidly lose health, but apparently any effect I add doesn’t seem to work for frostnip/frostbite. Are the effects of those hardcoded?

Speaking of hardcoding, I’d like to note that frostnip/frostbite really do take too long to occur, espeically full-blown frostbite which seems to never occur at all, even when standing naked in -2 C blizzards stark naked. As one poster previously said, frostnip can happen within a matter of minutes, and frostbite within a matter of an hour or so.

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [July 2, 2015, 6:06am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/22 "2015-07-02T06:06:50Z")

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Holy shit that sounds solid. While I can’t write code to function worth a damn, I can read enough of it to see what you’re aiming for and that’s really awesome! I wish I knew how to do code commits. Can someone code-savvy grab this to get it into an experimental for testing?

While I like the torso-only damage idea, I would prefer dying in a little over a day to that of 6 hours. Yes, naked in a blizzard would kill awfully fast, but an in-game day would give survivors a chance to at least find shelter. Perhaps it is a happy medium for realism and having a semi-decent chance?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [July 2, 2015, 6:24am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/23 "2015-07-02T06:24:00Z")

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Currently the hurt chance interrupts everything. This will probably require a workaround, otherwise being cold will be more dangerous to the player than to the character (crafting requiring mashing space etc.).

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [July 2, 2015, 6:29am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/24 "2015-07-02T06:29:38Z")

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> [@Coolthulhu](#):
>
> Currently the hurt chance interrupts everything. This will probably require a workaround, otherwise being cold will be more dangerous to the player than to the character (crafting requiring mashing space etc.).

Oh, ew, hadn’t thought of that. Thank goodness for user feedback.

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**Author:** ![voskhod](https://avatars.discourse-cdn.com/v4/letter/v/e19b73/32.png) [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Post date:** [July 2, 2015, 6:39am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/25 "2015-07-02T06:39:06Z")

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> [@Coolthulhu](#):
>
> Currently the hurt chance interrupts everything. This will probably require a workaround, otherwise being cold will be more dangerous to the player than to the character (crafting requiring mashing space etc.).

Does it? I always thought you could just hold down the enter button when you’re spammed by the “Ouch! You were hurt! Stop crafting? y/n” prompt because it defaults to “no”.

Also, it seems Kevin liked the idea and committed it to the experimental version. Hooray!

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 2, 2015, 7:27am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/26 "2015-07-02T07:27:21Z")

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Minor correction, I thought it was a good enough idea to post for discussion, I think Coolthulu’s point is a good one, it’ll probably go in with some minor tweaks.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [July 2, 2015, 2:09pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/27 "2015-07-02T14:09:42Z")

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> [@voskhod](#):
>
> Does it? I always thought you could just hold down the enter button when you’re spammed by the “Ouch! You were hurt! Stop crafting? y/n” prompt because it defaults to “no”.

You can, but it is annoying and risky (can skip an actually dangerous prompt). Gets much worse when you’re trying to craft something with a long crafting time (and almost everything has a long crafting time when you’re slowed down to 40 speed).

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**Author:** ![Zero](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zero](https://discourse.cataclysmdda.org/u/Zero)\
**Post date:** [July 2, 2015, 3:37pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/28 "2015-07-02T15:37:34Z")

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Hmm. How feasible would it be to make it so that every type of prompt was identified. Maybe by source and prompt, then when asked to ignore something add an option of “ignore for the next hour” in addition to “stop what you’re doing” and “ignore this instance.”

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 2, 2015, 4:12pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/29 "2015-07-02T16:12:37Z")

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If I recall, you can ignore noise prompts. Rather odd that other prompts don’t present the same options. Though really, ignoring “Ouch! You were hurt!” is a recipe for disaster. Under normal circumstances, the only other prompt that’s safe to ignore is the “monster spotted” one. \>.\>

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [July 2, 2015, 4:35pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/30 "2015-07-02T16:35:38Z")

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Frankly, if I could willfully choose to ignore small bouts of torso harm in real life, I wouldn’t be bothered by having a damn period. I am against being able to auto ignore pain/damage on a gamer level and a logic one both.

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**Author:** ![Zero](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zero](https://discourse.cataclysmdda.org/u/Zero)\
**Post date:** [July 2, 2015, 6:42pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/31 "2015-07-02T18:42:06Z")

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The appropriate way to deal with that mechanically in-game would be for it to interrupt your progress on your current task, possibly adding time to complete or chance to failure. That would make it imperative to _not_ be in a pain-causing position. Its current implementation is a _player_ annoyance only, not actually interfering with the _character’s_ actions.

So I’d be okay with not being able to ignore it if it actually had a mechanical effect. As long as it has no mechanical effect all it does is cut into my play time with useless prompts.

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<div class="post-metadata">

**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 2, 2015, 7:06pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/32 "2015-07-02T19:06:42Z")

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[quote=“Zero, post:31, topic:9659”]The appropriate way to deal with that mechanically in-game would be for it to interrupt your progress on your current task, possibly adding time to complete or chance to failure. That would make it imperative to _not_ be in a pain-causing position. Its current implementation is a _player_ annoyance only, not actually interfering with the _character’s_ actions.

So I’d be okay with not being able to ignore it if it actually had a mechanical effect. As long as it has no mechanical effect all it does is cut into my play time with useless prompts.[/quote]

Good God no. Have you ever played with the Itchy Metal Thing faulty bionic? Outright interrupting crafting would annoy the player FAR more.

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [July 2, 2015, 7:35pm UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/33 "2015-07-02T19:35:59Z")

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When you start crafting if could check your current status effects for coughing or frostbite and so on, and it could prompt you: “you have a painful condition that will delay completion of this task, continue anyway?” And instead of prompting you to continue, it just adds onto the time to craft. Pressing the wait 1 turn button could break you out of crafting if it’s a long operation and you change your mind.

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<div class="post-metadata">

**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [July 3, 2015, 1:40am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/34 "2015-07-03T01:40:30Z")

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Vache’s suggestion strikes me as quite functional. Now: how much do different conditions extend crafting times by?

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**Author:** ![ShinQuickMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shinquickman/32/2516_2.png) [@ShinQuickMan](https://discourse.cataclysmdda.org/u/ShinQuickMan)\
**Post date:** [July 3, 2015, 3:25am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/35 "2015-07-03T03:25:09Z")

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If this is going in, could we at least revise the starting gear for most of the professions? As it stands, I could only name about a handful that are at at all prepared to handle the harsh New England… spring.

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**Author:** ![voskhod](https://avatars.discourse-cdn.com/v4/letter/v/e19b73/32.png) [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Post date:** [July 3, 2015, 8:00am UTC](https://discourse.cataclysmdda.org/t/frostbite-is-non-fatal/9659/36 "2015-07-03T08:00:38Z")

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> [@ShinQuickMan](#):
>
> If this is going in, could we at least revise the starting gear for most of the professions? As it stands, I could only name about a handful that are at at all prepared to handle the harsh New England… spring.

Nothing warming yourself by a fire from time to time can’t fix.

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