# Frank version on MAC does not launch

**URL:** <https://discourse.cataclysmdda.org/t/frank-version-on-mac-does-not-launch/26875>\
**Category:** The Garage\
**Created:** [August 19, 2021, 1:46pm UTC](https://discourse.cataclysmdda.org/t/frank-version-on-mac-does-not-launch/26875 "2021-08-19T13:46:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Wild\_Giller](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wild_giller/32/11407_2.png) [@Wild\_Giller](https://discourse.cataclysmdda.org/u/Wild_Giller)\
**Post date:** [August 19, 2021, 1:46pm UTC](https://discourse.cataclysmdda.org/t/frank-version-on-mac-does-not-launch/26875/1 "2021-08-19T13:46:44Z")

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Hi all. I’m a Mac user, OS is Mojave 10.14.6.

The new stable tiles version (0.F Frank) cdda-osx-tiles-x64-2021-07-03-0512.dmg isn’t working. I install the package after downloading it, however the launcher crashes as soon as you attempt to open the game.

The issue was described in [this thread](https://discourse.cataclysmdda.org/t/mac-0-f-not-launching/26618) and I’m wondering if there are any fixes for this issue?

It looks like there had been a ticket opened (CleverRaven/Cataclysm-DDA/issues/49570) but it has since been closed and the game still isn’t working 😕

I can install and use the previous version 0.E-3 Ellison-3 (tiles) just fine.

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [August 20, 2021, 1:02am UTC](https://discourse.cataclysmdda.org/t/frank-version-on-mac-does-not-launch/26875/2 "2021-08-20T01:02:27Z")

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Try version 0.F-1, it should be sorted out there.

> **[Release Frank-1 · CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.F-1)**
>
> Point release Frank-1 includes following bugfixes backported to original Frank release:
> 
> \#49538 Fix welding requirement on some recipes
> \#50534 Fix overmap NPC names showing for NPCs out of range
> \#5...
