Iâve noticed the blindness many times now, granted mainly with survivors who werenât prepared for it but still, It always made me grateful iâve had a measure of melee competence aswell.
The recoil, Admitably iâve never noticed it ( Beside when checking the code Random_ posted in player.cpp, The recoil was in the same block so to speak )
Itâs good in concept, all i can truly say to that. Perhaps it could work as more of a debuff.
( Your hands/arms were hit, Itâs gonna take [x] long for you to regain steady control over them )
Also
Taking an 8 damage eye hit would result in 16 damage to the head
seems rather brutal, Damage magnification in general.
One could say that it would count as a crit, altho crits are calculated on their own - so in theory you could get 4x damage if a crit lands on your eyes right?
besides doesnât the whole concept of damage stacking on eyes would also suggest protection stacking aswell?
One reasonable way of handling it would be providing health values for the eyes, While it would have a potential of nerfing ranged combat. Tho it would be a cluttery way of handling it i suspect.
Which i doubt was the desirably goal in any case.
In any case youâd have to be in melee range to begin with to take these penalties which serves as more of a reason to keep your distance i guess.