I posted some thoughts in the mutation thread, but what I’d like to see is monster factions in addition to regular human factions. A heavily mutated mutant treeman would be more likely to side with the triffids and convert the world into a colossal grove, while a heavily mutated rat king would be content with building his underground empire. Maybe a heavily infected fungusman finds the secret of surviving the infection, takes over the spire and spreads the fungal apocalypse, or a cyborg loaded to the fills with bionics activates Skynet and brings order to the world as a robot commander.
Anyway, if you want to distinguish human factions, you could also add in a few monster-aligned ones, too. Are you just coming up with ideas, though, or do you actually have good ideas on how to code this? I mean, there’s nothing wrong with the former, but I’d be pleased as punch if it were the latter.
And as for the answer to the thread title, to represent non-integer values, is my guess.